Open Bug 1685831 Opened 3 years ago Updated 3 years ago

Reduce the cost from checking whether glyphs were evicted by the texture cache

Categories

(Core :: Graphics: WebRender, task, P3)

task

Tracking

()

People

(Reporter: mstange, Unassigned)

References

(Blocks 1 open bug)

Details

This is a follow-up to the investigation bug 1623003.

See bug 1623003 comment 1 and bug 1623003 comment 9:
On every frame, we iterate over all glyphs in the glyph cache to check whether they are still present in the texture cache. This is costly.

Severity: -- → S3
Priority: -- → P3
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