Open Bug 1716093 Opened 4 years ago Updated 5 months ago

SWGL/SWR+D3D11 doesn't handle full-range sdr yuv

Categories

(Core :: Graphics: WebRender, defect)

defect

Tracking

()

People

(Reporter: jgilbert, Unassigned)

References

(Blocks 1 open bug)

Details

This is still true after bug 1459526.

@gw FYI

Flags: needinfo?(gwatson)

Discussed with jgilbert in matrix - not entirely sure why this is the case, but also not super surprising either.

Flags: needinfo?(gwatson)
Severity: -- → S3

Just to make it clear, in my testing (on Win10), I didn't see any disparity between SW or HW decoding.

h264 one (attachment 9220688 [details]) does not work, (this is already covered by bug 1709945.)
while AV1 one (attachment 9220681 [details]) works in both SW/HW decoding.

Blocks: wr-hdr
Summary: SWGL/SWR+D3D11 doesn't handle full-range yuv → SWGL/SWR+D3D11 doesn't handle full-range sdr yuv

Full-range is an SDR concept, not an HDR one, fwiw.
Full-range is e.g. y:[0,255] instead of standard-range/narrow-range y:[16,235].

This item is listed as a dependancy by #1889288 but the correct matter of course is that it's possible to have flawed SDR but functioning HDR;

Getting unexpectedly important: https://bugzilla.mozilla.org/show_bug.cgi?id=1889288

So, in other words, #1889288 can be solved without first fixing this item (#1716093), so it's a false DependsOn, that may be blocking a few potential FireFox open source developers who want to contribute a lot of code. Can we un-deadlock this somehow?

You need to log in before you can comment on or make changes to this bug.