Open
Bug 1716093
Opened 3 years ago
Updated 4 months ago
SWGL/SWR+D3D11 doesn't handle full-range sdr yuv
Categories
(Core :: Graphics: WebRender, defect)
Core
Graphics: WebRender
Tracking
()
NEW
People
(Reporter: jgilbert, Unassigned)
References
(Blocks 1 open bug)
Details
This is still true after bug 1459526.
@gw FYI
Flags: needinfo?(gwatson)
Comment 1•3 years ago
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Discussed with jgilbert in matrix - not entirely sure why this is the case, but also not super surprising either.
Flags: needinfo?(gwatson)
Updated•3 years ago
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Severity: -- → S3
Comment 2•3 years ago
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Just to make it clear, in my testing (on Win10), I didn't see any disparity between SW or HW decoding.
h264 one (attachment 9220688 [details]) does not work, (this is already covered by bug 1709945.)
while AV1 one (attachment 9220681 [details]) works in both SW/HW decoding.
Reporter | ||
Updated•8 months ago
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Summary: SWGL/SWR+D3D11 doesn't handle full-range yuv → SWGL/SWR+D3D11 doesn't handle full-range sdr yuv
Reporter | ||
Comment 3•8 months ago
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Full-range is an SDR concept, not an HDR one, fwiw.
Full-range is e.g. y:[0,255] instead of standard-range/narrow-range y:[16,235].
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Description
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