SWGL/SWR+D3D11 doesn't handle full-range sdr yuv
Categories
(Core :: Graphics: WebRender, defect)
Tracking
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People
(Reporter: jgilbert, Unassigned)
References
(Blocks 1 open bug)
Details
This is still true after bug 1459526.
@gw FYI
Comment 1•4 years ago
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Discussed with jgilbert in matrix - not entirely sure why this is the case, but also not super surprising either.
Updated•4 years ago
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Comment 2•4 years ago
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Just to make it clear, in my testing (on Win10), I didn't see any disparity between SW or HW decoding.
h264 one (attachment 9220688 [details]) does not work, (this is already covered by bug 1709945.)
while AV1 one (attachment 9220681 [details]) works in both SW/HW decoding.
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Updated•1 year ago
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Reporter | ||
Comment 3•1 year ago
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Full-range is an SDR concept, not an HDR one, fwiw.
Full-range is e.g. y:[0,255] instead of standard-range/narrow-range y:[16,235].
Comment 4•5 months ago
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This item is listed as a dependancy by #1889288 but the correct matter of course is that it's possible to have flawed SDR but functioning HDR;
Getting unexpectedly important: https://bugzilla.mozilla.org/show_bug.cgi?id=1889288
So, in other words, #1889288 can be solved without first fixing this item (#1716093), so it's a false DependsOn, that may be blocking a few potential FireFox open source developers who want to contribute a lot of code. Can we un-deadlock this somehow?
Description
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