Open Bug 1716093 Opened 3 years ago Updated 4 months ago

SWGL/SWR+D3D11 doesn't handle full-range sdr yuv

Categories

(Core :: Graphics: WebRender, defect)

defect

Tracking

()

People

(Reporter: jgilbert, Unassigned)

References

(Blocks 1 open bug)

Details

This is still true after bug 1459526.

@gw FYI

Flags: needinfo?(gwatson)

Discussed with jgilbert in matrix - not entirely sure why this is the case, but also not super surprising either.

Flags: needinfo?(gwatson)
Severity: -- → S3

Just to make it clear, in my testing (on Win10), I didn't see any disparity between SW or HW decoding.

h264 one (attachment 9220688 [details]) does not work, (this is already covered by bug 1709945.)
while AV1 one (attachment 9220681 [details]) works in both SW/HW decoding.

Blocks: wr-hdr
Summary: SWGL/SWR+D3D11 doesn't handle full-range yuv → SWGL/SWR+D3D11 doesn't handle full-range sdr yuv

Full-range is an SDR concept, not an HDR one, fwiw.
Full-range is e.g. y:[0,255] instead of standard-range/narrow-range y:[16,235].

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