Open
Bug 1725075
Opened 3 years ago
Updated 3 years ago
conformance/glsl/bugs/vector-matrix-constructor-scalarization.html failures
Categories
(Core :: Graphics: CanvasWebGL, defect, P3)
Core
Graphics: CanvasWebGL
Tracking
()
NEW
People
(Reporter: jgilbert, Unassigned)
References
()
Details
Failures on Try on Win and Mac, but not Lin.
Fails locally on Win+NV.
Test page says:
Vector and matrix constructor scalarization workaround (SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS) caused bugs
But Gecko does:
if (!gl->IsANGLE() && gl->Vendor() == gl::GLVendor::Intel) {
// Failures on at least Windows+Intel+OGL on:
// conformance/glsl/constructors/glsl-construct-mat2.html
options |= SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS;
}
Surprising that we see this failure on Windows (with ANGLE it sure looks like) then!
Reporter | ||
Updated•3 years ago
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Severity: -- → S4
Comment 2•3 years ago
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The linked test passes for me on Win10. Looks like this was indeed fixed by the ANGLE update?
Flags: needinfo?(jgilbert)
Reporter | ||
Comment 3•3 years ago
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We no longer see this failure on windows, though it seems like we still have failures here on android and non-apple-gpu macs:
[generated/test_conformance__glsl__bugs__vector-matrix-constructor-scalarization.html]
# https://bugzilla.mozilla.org/show_bug.cgi?id=1725075
fail-if = (os == 'android') || (os == 'mac' && !apple_silicon)
[generated/test_2_conformance__glsl__bugs__vector-matrix-constructor-scalarization.html]
# Ditto
fail-if = (os == 'android') || (os == 'mac' && !apple_silicon)
Flags: needinfo?(jgilbert)
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Description
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