Closed
Bug 1744905
Opened 2 years ago
Closed 2 years ago
WebGPU doesn't work on M1 Mac
Categories
(Core :: Graphics: WebGPU, defect)
Tracking
()
RESOLVED
INVALID
Tracking | Status | |
---|---|---|
firefox97 | --- | affected |
People
(Reporter: u673061, Unassigned)
References
()
Details
Steps to reproduce:
- Navigate to the test page specified in the URL field of this bug
- Select "WebGPU" in the pull down menu
- Nothing appears on the screen despite Webrenderer and WebGPU are both enabled
The console shows the error:
renderer init failed TypeError: can't access property "getSwapChainPreferredFormat", this.context is null
Also, the Babylon JS example (https://playground.babylonjs.com) which involves WebGPU doesn't work either.
The console shows the following errors repeated two times:
BJS - [22:09:22]: Can not create WebGPU Device and/or context. babylon.js:16:20667
BJS - [22:09:22]: TypeError: can't access property "maxVertexBufferArrayStride", e.limits is undefined babylon.js:16:20667
Uncaught TypeError: can't access property "configure", this._context is undefined
_configureContext https://preview.babylonjs.com/babylon.js:16
setSize https://preview.babylonjs.com/babylon.js:16
resize https://preview.babylonjs.com/babylon.js:16
resize https://preview.babylonjs.com/babylon.js:16
_compileAndRunAsync https://playground.babylonjs.com/dist/babylon.playground.js:16
_renderFrame https://preview.babylonjs.com/babylon.js:16
_renderLoop https://preview.babylonjs.com/babylon.js:16
babylon.js:16:1819187
_configureContext https://preview.babylonjs.com/babylon.js:16
setSize https://preview.babylonjs.com/babylon.js:16
resize https://preview.babylonjs.com/babylon.js:16
resize https://preview.babylonjs.com/babylon.js:16
_compileAndRunAsync https://playground.babylonjs.com/dist/babylon.playground.js:16
_renderFrame https://preview.babylonjs.com/babylon.js:16
_renderLoop https://preview.babylonjs.com/babylon.js:16
<anonymous> self-hosted:1178
Comment 2•2 years ago
|
||
Toji's examples are outdated, they obtain the canvas with this:
this.context = this.canvas.getContext('gpupresent');
The name for the context is "webgpu" now, so this line isn't meant to work.
I filed https://github.com/toji/webgpu-test/issues/2 for author to update.
As for the limit, please file a separate bug (and thank you!). It's a relatively new limit, and we definitely need to bring it in.
Status: NEW → RESOLVED
Closed: 2 years ago
Resolution: --- → INVALID
You need to log in
before you can comment on or make changes to this bug.
Description
•