Open
Bug 1793982
Opened 2 years ago
Updated 2 years ago
A lot of time spent reading back from 2d canvas on google maps on windows
Categories
(Core :: Graphics: Canvas2D, defect, P3)
Core
Graphics: Canvas2D
Tracking
()
NEW
People
(Reporter: nical, Unassigned)
References
(Blocks 1 open bug)
Details
It looks like this is at the intersection between canvas2D and WebGL.
When profiling google maps, we found that on Windows (but not on Linux and Mac) a lot of time was spent on the content process main thread reading back a 2D canvas in GetDataSurface. We didn't delve into what exactly was causing this but our initial assumption is that a D2D canvas is used to draw some things and is read back in order to be uploaded into a WebGL texture for use in the main map rendering logic.
It would be good to confirm that, and see whether we should:
- default to non-accelerated canvas in this specific case via a heuristic,
- or support transparently copying a GPU-side canvas2d texture into a WebGL texture.
Reporter | ||
Updated•2 years ago
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Summary: A lot of time spent reading back from 2d canvas on google maps → A lot of time spent reading back from 2d canvas on google maps on windows
Comment 1•2 years ago
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At Nical's request, here's a profile: https://share.firefox.dev/3T3WQKJ
Reporter | ||
Comment 2•2 years ago
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The getImageData chunk is very visible when using the flamegraph view on the content process main thread.
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Description
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