WebGL warnings: "Framebuffer must be complete" in DelightVR player
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
People
(Reporter: svillar, Unassigned)
Details
Steps to reproduce:
- Open https://www.mindvr.com
- Play some VR video
Actual results:
Sometimes the video is not played. Console shows this kind of errors:
XRWebGLLayer doesn't support no alpha value. Alpha will be enabled. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:52:30120
XRWebGLLayer doesn't support separate depth or stencil buffers. They will be enabled together. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:52:30120
WebGL warning: clear: Framebuffer must be complete. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:17:27463
WebGL warning: drawElementsInstanced: Framebuffer must be complete. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:18:7855
WebGL warning: drawElementsInstanced: Framebuffer must be complete. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:18:7855
WebGL warning: clear: Framebuffer must be complete. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:17:27463
WebGL warning: drawElementsInstanced: Framebuffer must be complete. 2 dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:18:7855
WebGL warning: clear: Framebuffer must be complete. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:17:27463
WebGL warning: drawElementsInstanced: Framebuffer must be complete. 2 dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:18:7855
WebGL warning: clear: Framebuffer must be complete. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:17:27463
WebGL warning: drawElementsInstanced: Framebuffer must be complete. 2 dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:18:7855
WebGL warning: clear: Framebuffer must be complete. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:17:27463
WebGL warning: drawElementsInstanced: Framebuffer must be complete. 2 dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:18:7855
WebGL warning: clear: Framebuffer must be complete. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:17:27463
WebGL warning: drawElementsInstanced: Framebuffer must be complete. 2 dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:18:7855
WebGL warning: clear: Framebuffer must be complete. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:17:27463
WebGL warning: drawElementsInstanced: Framebuffer must be complete. 2 dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:18:7855
WebGL warning: clear: Framebuffer must be complete. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:17:27463
WebGL warning: drawElementsInstanced: Framebuffer must be complete. 2 dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:18:7855
WebGL warning: clear: Framebuffer must be complete. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:17:27463
WebGL warning: drawElementsInstanced: Framebuffer must be complete. 2 dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:18:7855
WebGL warning: clear: Framebuffer must be complete. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:17:27463
WebGL warning: drawElementsInstanced: Framebuffer must be complete. 2 dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:18:7855
WebGL warning: clear: Framebuffer must be complete. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:17:27463
WebGL warning: drawElementsInstanced: Framebuffer must be complete. dl8-c7f4d76df2a59bf0469e2a020e65ed8fcc50640e.js:18:7855
After reporting 32, no further warnings will be reported for this WebGL context.
Expected results:
The video is played
Reporter | ||
Comment 1•2 years ago
|
||
This is a spin-off of https://bugzilla.mozilla.org/show_bug.cgi?id=1655101
Reporter | ||
Updated•2 years ago
|
Reporter | ||
Comment 2•2 years ago
|
||
There was a similar report in the past. In that case it was an application issue.
Comment 3•2 years ago
|
||
The severity field is not set for this bug.
:jgilbert, could you have a look please?
For more information, please visit auto_nag documentation.
Updated•2 years ago
|
Comment 4•11 months ago
|
||
XRWebGLLayer is from webxr and should not be possible to load in shipping builds.
..."FIXED"? Not really, but I don't like the other labels better for this.
Reporter | ||
Comment 5•11 months ago
|
||
Hi jgilbert,
(In reply to Kelsey Gilbert [:jgilbert] from comment #4)
XRWebGLLayer is from webxr and should not be possible to load in shipping builds.
..."FIXED"? Not really, but I don't like the other labels better for this.
Do I understand it correctly if I say that WebXR is not shipped in Firefox in any supported platforms? Nor even disabled at config level, but not shipped?
I know it has been unmaintained for some time, do you folks have any plan for the API for the future? Planning to remove it? Planning to resume the maintenance?
Description
•