Open Bug 1815766 Opened 1 year ago Updated 3 months ago

Crash in GL: Caught GL error 507 (GL_CONTEXT_LOST) at flush

Categories

(Core :: Graphics, defect, P3)

defect

Tracking

()

REOPENED

People

(Reporter: jesup, Unassigned)

Details

(Keywords: crash)

Attachments

(1 file)

Attached file gl_crash.txt

Local build based off m-c, with no graphics-related changes (WebTransport work). It's always possible a memory-trashing from the new code happened, though I think unlikely.
I was running the demo. Not certain exactly what I was doing when it crashed (editing or hitting Run to see if there was a syntax error)

Linux Fedora 36, NVidia proprietary drivers v515.57

Crashed in a debug build working with https://jsfiddle.net/c7Lbgzhd/1/

Will discuss in gfx-triage.

Blocks: gfx-triage
Severity: -- → S3
Priority: -- → P3

It seems like we won't be able to do much with this without a reproducible testcase. Ashley, you have a NVidia Linux? Can you reproduce with the jsfiddle in comment 0.

Status: NEW → RESOLVED
Closed: 1 year ago
Flags: needinfo?(ahale)
Resolution: --- → INCOMPLETE

I don't currently have nvidia proprietary drivers set up on any of my linux machines, I'll try to find the spare cycles to repro this.

Status: RESOLVED → REOPENED
Resolution: INCOMPLETE → ---
Summary: Crash in GL: Caught GL error 507 at flush → Crash in GL: Caught GL error 507 (context loss) at flush

0x0507 is CONTEXT_LOST: https://kdashg.github.io/misc/gl/search-headers.html#str=0x0507
This looks like a bug in Gleam. We shouldn't crash (even in debug builds) when we get CONTEXT_LOST.

Severity: S3 → S4
Summary: Crash in GL: Caught GL error 507 (context loss) at flush → Crash in GL: Caught GL error 507 (GL_CONTEXT_LOST) at flush
No longer blocks: gfx-triage
Flags: needinfo?(ahale)
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