Open
Bug 1823774
Opened 2 years ago
Updated 10 months ago
Improve memory reporting for textures
Categories
(Core :: Graphics, task, P3)
Core
Graphics
Tracking
()
ASSIGNED
People
(Reporter: aosmond, Assigned: aosmond)
References
Details
When looking at memory reports with a lot of memory usage in GPU textures, it isn't clear why this is the case right now. We get some summary statistics here:
But as I observed in a recent report, this doesn't make it clear to me if we are leaking memory, or not. It would be good to dump more information about:
- What owns the textures (compositing? specific media elements? canvas?)
- How many textures there are (how much from the summary stats is unaccounted for?)
- What kind of textures are they
- How long have the textures been alive
- When were they last used
I may not resolve all of those questions for all sources in this bug, but I would like to begin the work to do so and iterate over time.
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Description
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