Closed
Bug 1847665
Opened 1 year ago
Closed 1 year ago
Reduce SyncObjectD3D11Host::Synchronize() call in RenderCompositorANGLE::BeginFrame()
Categories
(Core :: Graphics, enhancement)
Core
Graphics
Tracking
()
RESOLVED
FIXED
118 Branch
Tracking | Status | |
---|---|---|
firefox118 | --- | fixed |
People
(Reporter: sotaro, Assigned: sotaro)
References
(Blocks 2 open bugs)
Details
Attachments
(1 file)
SyncObjectD3D11Host::Synchronize() could spend time when GPU is busy. We want to avoid calling it when it is not necessary.
The Synchronize() is not necessary when all RenderDXGITextureHosts have GpuProcessTextureId or KeyedMutex.
Assignee | ||
Updated•1 year ago
|
Assignee: nobody → sotaro.ikeda.g
Assignee | ||
Comment 1•1 year ago
|
||
Pushed by sikeda.birchill@mozilla.com:
https://hg.mozilla.org/integration/autoland/rev/a10cf582f9c0
Reduce SyncObjectD3D11Host::Synchronize() call in RenderCompositorANGLE::BeginFrame() r=gfx-reviewers,lsalzman
Comment 3•1 year ago
|
||
bugherder |
Status: NEW → RESOLVED
Closed: 1 year ago
status-firefox118:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → 118 Branch
You need to log in
before you can comment on or make changes to this bug.
Description
•