Open
Bug 1853148
Opened 1 years ago
Updated 11 months ago
Allow wgsl fragment shaders to not consume all vertex outputs
Categories
(Core :: Graphics: WebGPU, defect)
Core
Graphics: WebGPU
Tracking
()
NEW
People
(Reporter: nical, Unassigned)
References
(Blocks 1 open bug)
Details
We are currently stricter than the WebGPU spec.
wgpu bug: https://github.com/gfx-rs/naga/issues/1945
This requires some work in naga's HLSL backend, other backends should already be able to support it, although for now wgpu checks that all vertex outputs are consumed (with an opt-out feature introduced in https://github.com/gfx-rs/wgpu/pull/4116).
Updated•11 months ago
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Blocks: webgpu-triage
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Description
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