Closed Bug 1870181 Opened 1 year ago Closed 10 months ago

Crash in [@ igd10iumd64.dll | CContext::TID3D11DeviceContext_OMSetBlendState_<T>]

Categories

(Core :: Graphics, defect, P3)

Other
Windows 10
defect

Tracking

()

RESOLVED WONTFIX
Tracking Status
firefox122 --- affected

People

(Reporter: release-mgmt-account-bot, Unassigned)

References

(Blocks 1 open bug)

Details

(Keywords: crash)

Crash Data

Crash report: https://crash-stats.mozilla.org/report/index/06b64e29-4342-4a26-ab51-745510231214

Reason: EXCEPTION_ACCESS_VIOLATION_WRITE

Top 10 frames of crashing thread:

0  igd10iumd64.dll  igd10iumd64.dll@0x424a4f  
1  d3d11.dll  CContext::TID3D11DeviceContext_OMSetBlendState_<2>  
2  libGLESv2.dll  rx::StateManager11::syncBlendState  gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp:1285
2  libGLESv2.dll  rx::StateManager11::updateState  gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp:2332
3  libGLESv2.dll  rx::Context11::drawElementsImpl  gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Context11.cpp:323
3  libGLESv2.dll  rx::Context11::drawElementsInstanced  gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Context11.cpp:365
4  libGLESv2.dll  gl::Context::drawElementsInstanced  gfx/angle/checkout/src/libANGLE/Context.cpp:2709
5  libGLESv2.dll  GL_DrawElementsInstanced  gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_0_autogen.cpp:746
6  xul.dll  gleam::ffi_gles::Gles2::DrawElementsInstanced  x86_64-pc-windows-msvc/release/build/gleam-197b1a3a2dc0bb59/out/gles_bindings.rs:2297
6  xul.dll  gleam::gl::impl$17::draw_elements_instanced  third_party/rust/gleam/src/gles_fns.rs:1235

By querying Nightly crashes reported within the last 2 months, here are some insights about the signature:

  • First crash report: 2023-10-15
  • Process type: GPU
  • Is startup crash: No
  • Has user comments: No
  • Is null crash: Yes - 1 out of 9 crashes happened on null or near null memory address

The Bugbug bot thinks this bug should belong to the 'Core::Graphics' component, and is moving the bug to that component. Please correct in case you think the bot is wrong.

Component: General → Graphics

Looks like dxBlendState->get() is resolving to a near-NULL value. Kelsey, do you have any insight into this?

Severity: -- → S3
Flags: needinfo?(jgilbert)
Priority: -- → P3

WONTFIX unless volume increases.

Status: NEW → RESOLVED
Closed: 10 months ago
Flags: needinfo?(jgilbert)
Resolution: --- → WONTFIX
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