Open Bug 1896038 Opened 11 days ago Updated 7 days ago

Crash in [@ igd10iumd64.dll | rx::ShaderConstants11::updateBuffer]

Categories

(Core :: Graphics: WebRender, defect, P5)

Other
Windows
defect

Tracking

()

Tracking Status
firefox127 --- affected

People

(Reporter: release-mgmt-account-bot, Unassigned, NeedInfo)

References

(Blocks 1 open bug)

Details

(Keywords: crash)

Crash Data

Crash report: https://crash-stats.mozilla.org/report/index/77208f30-eab8-404b-a2a3-bdc990240507

Reason: EXCEPTION_ACCESS_VIOLATION_WRITE

Top 10 frames of crashing thread:

0  igd10iumd64.dll  igd10iumd64.dll@0x1b2ee5  
1  libGLESv2.dll  rx::ShaderConstants11::updateBuffer  gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp:681
2  d3d11.dll  CDevice::CondObjectLock::CondObjectLock  
3  d3d11.dll  CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>  
4  libGLESv2.dll  rx::StateManager11::applyVertexBufferChanges  gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp:2193
4  libGLESv2.dll  rx::StateManager11::applyVertexBuffers  gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp:3223
4  libGLESv2.dll  rx::StateManager11::syncVertexBuffersAndInputLayout  gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp:3073
4  libGLESv2.dll  rx::StateManager11::updateState  gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp:2369
5  libGLESv2.dll  rx::Context11::drawElementsImpl  gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Context11.cpp:323
5  libGLESv2.dll  rx::Context11::drawElementsInstanced  gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Context11.cpp:365

By querying Nightly crashes reported within the last 2 months, here are some insights about the signature:

  • First crash report: 2024-03-08
  • Process type: GPU
  • Is startup crash: No
  • Has user comments: No
  • Is null crash: No

The Bugbug bot thinks this bug should belong to the 'Core::Graphics' component, and is moving the bug to that component. Please correct in case you think the bot is wrong.

Component: General → Graphics

Sotaro, seems like some sort of shutdown/device lost issue maybe? Ideas?

Severity: -- → S4
Component: Graphics → Graphics: WebRender
Flags: needinfo?(sotaro.ikeda.g)
Priority: -- → P5
Duplicate of this bug: 1896040

Copying crash signatures from duplicate bugs.

Crash Signature: [@ igd10iumd64.dll | rx::ShaderConstants11::updateBuffer] → [@ igd10iumd64.dll | rx::ShaderConstants11::updateBuffer] [@ <unknown in igd10iumd64.dll> | CContext::TID3D11DeviceContext_OMSetDepthStencilState_<T>]
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