Open Bug 1962357 Opened 11 months ago Updated 11 months ago

[HDR] Investigate if we can create more opaque layers

Categories

(Core :: Graphics, enhancement)

enhancement

Tracking

()

People

(Reporter: stransky, Unassigned)

References

(Blocks 1 open bug)

Details

Right now all RGBA layers are created as transparent. Let's investigate if we can create them as opaque to save rendering resources.

Layer opaque decision is based on returned type from DMABufSurfaceRGBA::GetFormat() - layers with alpha are considered as transparent.
Right now only video external layers are considered as opaque.

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