Open
Bug 1962357
Opened 11 months ago
Updated 11 months ago
[HDR] Investigate if we can create more opaque layers
Categories
(Core :: Graphics, enhancement)
Core
Graphics
Tracking
()
NEW
People
(Reporter: stransky, Unassigned)
References
(Blocks 1 open bug)
Details
Right now all RGBA layers are created as transparent. Let's investigate if we can create them as opaque to save rendering resources.
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Comment 1•11 months ago
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Layer opaque decision is based on returned type from DMABufSurfaceRGBA::GetFormat() - layers with alpha are considered as transparent.
Right now only video external layers are considered as opaque.
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Description
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