Closed Bug 2073910 Opened 1 month ago Closed 1 month ago

https://balaurengine.org/examples/?play=hello doesn't show anything on Android

Categories

(Core :: Graphics: WebGPU, enhancement)

Firefox 155
All
Android
enhancement

Tracking

()

RESOLVED DUPLICATE of bug 2077114

People

(Reporter: catalinfest, Unassigned)

Details

User Agent: Mozilla/5.0 (X11; Linux x86_64; rv:155.0) Gecko/20100101 Firefox/155.0

Steps to reproduce:

I tested this website https://balaurengine.org/examples/?play=hello on Firefox 155.0.1 (Build #2016182535), 5fdfd0092780e85643e2cddc0e1b590c8b9ef860
GV: 155.0.1-20260903215306
AS: 155.0
OS: Android 16on android tablet with mediateck dimensity 8300.

Actual results:

The result is this : "https://balaurengine.org/examples/?play=hello"

Expected results:

I expected to work as Google Chrome browser on same hardware.

The result on the Firefox on that website is : This browser has no WebGPU. Chrome, Edge, Safari 26 and Firefox 141 on a desktop have it.

The Bugbug bot thinks this bug should belong to the 'Firefox for Android::Browser Engine' component, and is moving the bug to that component. Please correct in case you think the bot is wrong.

Component: General → Browser Engine

Early beta and Nightly supports WebGPU on all platforms, but Pixel 8a doesn't draw anything.

Component: Browser Engine → Graphics: WebGPU
Product: Firefox for Android → Core
Summary: Firefox not work as Google Chrome → https://balaurengine.org/examples/?play=hello doesn't show anything on Android

uh

I'm not sure how the expectation that WebGPU is available on all platforms was established, but there are still two major platforms on we don't ship it yet:

  • Linux, tracked by bug 2006676.
  • Android, tracked by bug 2077114. This isn't even on Nightly yet, because we know that there are serious security defects with our current Vulkan backend that are unique to Android; see also bug 2009871.
Status: UNCONFIRMED → RESOLVED
Closed: 1 month ago
Duplicate of bug: webgpu-android
Resolution: --- → DUPLICATE
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