Closed Bug 228374 Opened 21 years ago Closed 21 years ago

Make (page) rendering multithreaded

Categories

(SeaMonkey :: General, enhancement)

x86
Windows 2000
enhancement
Not set
normal

Tracking

(Not tracked)

RESOLVED DUPLICATE of bug 40848

People

(Reporter: sgrossklass, Assigned: sgrossklass)

Details

User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.2; de-AT; rv:1.5) Gecko/20031007 Build Identifier: Mozilla/5.0 (Windows; U; Windows NT 5.0; de-AT; rv:1.5) Gecko/20031007 If you load multiple pages in multiple tabs or windows at the same time, this isn't a lot of fun because apparently one single thread is used for rendering everything. This is particularly annoying when you have a not so speedy dual CPU rig where rendering of a *single* page is acceptably but not blazingly fast - the pages block each other quite nicely, and the UI doesn't stay responsive (!), with one CPU being fully loaded and the other one doing little more than twiddling thumbs - this is not very smart. I assume making rendering multithreaded would benefit just about anyone with a multi CPU rig, be it a PC (including ones with Hyperthreading, but those are fast enough anyway), Mac (dual G4s aren't that uncommon) or other machine. Reproducible: Always Steps to Reproduce: 1. 2. 3. System config here: Asus P2L97-DS, 2x Celeron 300A, 448 MiB RAM, ATI Rage Fury 32 MiB AGP, Cheetah 36ES 18 GB on U2W HA. (Moz 1.5 load time with one empty browser window is ~13-14 s, from the disk cache ~7 s.) In case someone searches for these words: gecko multithreading
Feel free to contribute patches for this :)
Assignee: general → sgrossklass
Status: UNCONFIRMED → NEW
Ever confirmed: true
*** This bug has been marked as a duplicate of 40848 ***
Status: NEW → RESOLVED
Closed: 21 years ago
Resolution: --- → DUPLICATE
Product: Browser → Seamonkey
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