Closed
Bug 228374
Opened 21 years ago
Closed 21 years ago
Make (page) rendering multithreaded
Categories
(SeaMonkey :: General, enhancement)
Tracking
(Not tracked)
People
(Reporter: sgrossklass, Assigned: sgrossklass)
Details
User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.2; de-AT; rv:1.5) Gecko/20031007
Build Identifier: Mozilla/5.0 (Windows; U; Windows NT 5.0; de-AT; rv:1.5) Gecko/20031007
If you load multiple pages in multiple tabs or windows at the same time, this
isn't a lot of fun because apparently one single thread is used for rendering
everything. This is particularly annoying when you have a not so speedy dual CPU
rig where rendering of a *single* page is acceptably but not blazingly fast -
the pages block each other quite nicely, and the UI doesn't stay responsive (!),
with one CPU being fully loaded and the other one doing little more than
twiddling thumbs - this is not very smart. I assume making rendering
multithreaded would benefit just about anyone with a multi CPU rig, be it a PC
(including ones with Hyperthreading, but those are fast enough anyway), Mac
(dual G4s aren't that uncommon) or other machine.
Reproducible: Always
Steps to Reproduce:
1.
2.
3.
System config here: Asus P2L97-DS, 2x Celeron 300A, 448 MiB RAM, ATI Rage Fury
32 MiB AGP, Cheetah 36ES 18 GB on U2W HA. (Moz 1.5 load time with one empty
browser window is ~13-14 s, from the disk cache ~7 s.)
In case someone searches for these words: gecko multithreading
Comment 1•21 years ago
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Feel free to contribute patches for this :)
Assignee: general → sgrossklass
Status: UNCONFIRMED → NEW
Ever confirmed: true
Comment 2•21 years ago
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Comment 3•21 years ago
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*** This bug has been marked as a duplicate of 40848 ***
Status: NEW → RESOLVED
Closed: 21 years ago
Resolution: --- → DUPLICATE
Updated•20 years ago
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Product: Browser → Seamonkey
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Description
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