Closed
Bug 267195
Opened 20 years ago
Closed 20 years ago
implement svg opacity property
Categories
(Core :: SVG, defect)
Core
SVG
Tracking
()
RESOLVED
FIXED
People
(Reporter: tor, Assigned: tor)
References
()
Details
Attachments
(1 file, 4 obsolete files)
52.81 KB,
patch
|
scootermorris
:
review+
|
Details | Diff | Splinter Review |
Attachment #164210 -
Attachment is obsolete: true
Attachment #165090 -
Attachment is obsolete: true
Attachment #166149 -
Attachment is obsolete: true
Attachment #166281 -
Flags: review?(scootermorris)
Attachment #166281 -
Flags: review?(scootermorris)
Attachment #166281 -
Attachment is obsolete: true
Attachment #166283 -
Flags: review?(scootermorris)
Comment 6•20 years ago
|
||
Comment on attachment 166283 [details] [diff] [review]
small tweak
>Index: layout/svg/renderer/public/nsISVGRendererCanvas.idl
>===================================================================
Fix indentation...
>+ void compositeSurfaceMatrix(in nsISVGRendererSurface surface,
>+ in nsIDOMSVGMatrix canvasTM,
>+ in float opacity);
>Index: layout/svg/renderer/src/cairo/nsSVGCairoCanvas.cpp
>===================================================================
Fix indentation...
>+NS_IMETHODIMP
>+nsSVGCairoCanvas::CompositeSurfaceMatrix(nsISVGRendererSurface *aSurface,
>+ nsIDOMSVGMatrix *aCTM, float aOpacity)
>+{
>Index: layout/svg/renderer/src/cairo/nsSVGCairoSurface.cpp
>===================================================================
Indentation....
>+
>+nsresult
>+NS_NewSVGCairoSurface(nsISVGRendererSurface **result,
>+ PRUint32 width, PRUint32 height)
>+{
Don't we usually indent MAP_ENTRYs?
>+
>+NS_INTERFACE_MAP_BEGIN(nsSVGCairoSurface)
>+NS_INTERFACE_MAP_ENTRY(nsISVGRendererSurface)
>+NS_INTERFACE_MAP_ENTRY(nsISVGCairoSurface)
>+NS_INTERFACE_MAP_ENTRY(nsISupports)
>+NS_INTERFACE_MAP_END
>+
>Index: layout/svg/renderer/src/cairo/nsSVGCairoSurface.h
>===================================================================
Indentation...
>+
>+nsresult
>+NS_NewSVGCairoSurface(nsISVGRendererSurface **result,
>+ PRUint32 width, PRUint32 height);
>Index: layout/svg/renderer/src/gdiplus/nsSVGGDIPlusSurface.cpp
>===================================================================
Again, shouldn't the MAP_ENTRY's be indented?
>+
>+NS_INTERFACE_MAP_BEGIN(nsSVGGDIPlusSurface)
>+NS_INTERFACE_MAP_ENTRY(nsISVGRendererSurface)
>+NS_INTERFACE_MAP_ENTRY(nsISVGGDIPlusSurface)
>+NS_INTERFACE_MAP_ENTRY(nsISupports)
>+NS_INTERFACE_MAP_END
>+
>Index: layout/svg/renderer/src/libart/nsSVGLibartCanvas.cpp
>===================================================================
Indentation....
> NS_IMETHODIMP
> nsSVGLibartCanvas::SetClipRect(nsIDOMSVGMatrix *aCTM, float aX, float aY,
> float aWidth, float aHeight)
> {
Attachment #166283 -
Flags: review?(scootermorris) → review+
Checked in.
Status: NEW → RESOLVED
Closed: 20 years ago
Resolution: --- → FIXED
Why were GetStrokeOpacity and GetFillOpacity changed to multiply by the
mOpacity? They're separate concepts -- isn't opacity implemented (using a
push/pop API) in such a way that you don't need to do this?
Because you can specify opacity on a leaf geometry element and it's much
cheaper to draw with the combined opacity rather than do the surface
push/pop, and it gives the same result.
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Description
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