Closed
Bug 41109
Opened 25 years ago
Closed 25 years ago
html:input inside <textfield> 'shrinks' on first .focus()
Categories
(Core :: DOM: Editor, defect, P3)
Core
DOM: Editor
Tracking
()
VERIFIED
FIXED
M17
People
(Reporter: jrgmorrison, Assigned: kinmoz)
Details
Attachments
(1 file)
4.73 KB,
image/gif
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Details |
(A minor variation on the textfield problems that were mostly fixed yesterday). Overview Description: html:input inside <textfield> shrinks on first .focus() Steps to Reproduce: 1) Start Mozilla; run a bugzilla query 2) Edit->Preferences, Navigator, Use Current Page, to make this the value in that <textfield> 3) Restart Mozilla; Edit->Preferences 4) click in the <textfield> for the home page location Actual Results: visible text shrinks to ~1/2 the available width Expected Results: no change Reproducibility: always Build Date & Platform Bug Found: 2000053109 win32 2000053109 mac 2000053108 linux Additional Information: I added some colored borders to the '.textfield-internal-box' and to the <html:input> contained within it. This shows that while the .textfield-internal-box keeps full width, the <html:input> is the element that shrinks.
Reporter | ||
Comment 1•25 years ago
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I should point out that the purpose of getting a bugzilla query is to have a URL which is greater in length that the containing <textfield>. I don't see this problem with shorter strings. I believe it's a general problem for textfields/inputs that have overflowing text.
Accepting bug.
Status: NEW → ASSIGNED
Target Milestone: --- → M17
Comment 3•25 years ago
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This happens for me regardless of whether the textfield content overflows or not (WinNT4 build 2000-06-13-11). Attaching a screenshot that shows a short URL that fits in the textfield easily, but is still getting clipped.
Comment 4•25 years ago
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This no longer happens with Ender-Lite. Marking FIXED.
Status: ASSIGNED → RESOLVED
Closed: 25 years ago
Resolution: --- → FIXED
Forgot to mention that I tried to reproduce this on both Win32 and Linux with my 06/28/00 debug builds and couldn't get it to happen since we are now using Ender-Lite.
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Description
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