Closed
Bug 510214
Opened 16 years ago
Closed 8 years ago
Add a push group before drawing svg content
Categories
(Core :: SVG, defect)
Tracking
()
RESOLVED
FIXED
People
(Reporter: jrmuizel, Assigned: jrmuizel)
Details
Attachments
(1 file)
|
803 bytes,
patch
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Details | Diff | Splinter Review |
We currently spend a lot of time transferring data between us and the kernel when drawing svg. The attached patch fixes this by doing a push group before drawing. This lets us draw to a dibsection instead of a ddb and avoids the unnecessary data transfer.
Comment 1•16 years ago
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Sounds great Jeff, but the attached patch seems to be invisible. :-) Can you attach it again?
| Assignee | ||
Comment 2•16 years ago
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We might want to avoid pushing if we already have a client side surface...
| Assignee | ||
Comment 3•16 years ago
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One problem with this approach is that now we are drawing svg to a transparent surface and so we break cleartype text. See bug 363861.
Comment 4•8 years ago
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Given all the graphics changes in the last year, is this bug still valid, Jeff?
Flags: needinfo?(jmuizelaar)
| Assignee | ||
Comment 5•8 years ago
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Nope, now that we do all of our drawing to skia surfaces this no longer applies
Status: NEW → RESOLVED
Closed: 8 years ago
Flags: needinfo?(jmuizelaar)
Resolution: --- → FIXED
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Description
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