Closed
Bug 544028
Opened 15 years ago
Closed 15 years ago
[OOPP][foxit] Infinite loop around CallUpdateWindow/repainting
Categories
(Core Graveyard :: Plug-ins, defect)
Tracking
(Not tracked)
RESOLVED
WORKSFORME
People
(Reporter: benjamin, Unassigned)
References
Details
With foxit reader: open a PDF. Open a new tab and then quit. When minefield pops up the "do you want to save your tabs" dialog, Minefield goes into an infinite loop. As far as I can tell it's fairly tight:
Parent:
xul.dll!mozilla::plugins::PPluginInstanceParent::CallUpdateWindow() Line 655 + 0x16 bytes C++
xul.dll!nsWindow::OnPaint(HDC__ * aDC=0x00000000) Line 338 + 0xb bytes C++
xul.dll!nsWindow::ProcessMessage(unsigned int msg=15, unsigned int & wParam=0, long & lParam=0, long * aRetValue=0x00478b04) Line 3939 + 0x18 bytes C++
xul.dll!nsWindow::WindowProc(HWND__ * hWnd=0x000e0408, unsigned int msg=15, unsigned int wParam=0, long lParam=0) Line 3639 + 0x20 bytes C++
user32.dll!_InternalCallWinProc@20() + 0x23 bytes
user32.dll!_UserCallWinProcCheckWow@32() + 0xb7 bytes
user32.dll!_CallWindowProcAorW@24() + 0x5e bytes
user32.dll!_CallWindowProcW@20() + 0x1b bytes
xul.dll!mozilla::plugins::PluginInstanceParent::PluginWindowHookProc(HWND__ * hWnd=0x000e0408, unsigned int message=15, unsigned int wParam=0, long lParam=0) Line 910 C++
user32.dll!_InternalCallWinProc@20() + 0x23 bytes
user32.dll!_UserCallWinProcCheckWow@32() + 0xb7 bytes
user32.dll!_CallWindowProcAorW@24() + 0x5e bytes
user32.dll!_CallWindowProcW@20() + 0x1b bytes
xul.dll!PluginWndProc(HWND__ * hWnd=0x000e0408, unsigned int msg=15, unsigned int wParam=0, long lParam=0) Line 369 + 0x68 bytes C++
user32.dll!_InternalCallWinProc@20() + 0x23 bytes
user32.dll!_UserCallWinProcCheckWow@32() + 0xa65 bytes
user32.dll!_DispatchClientMessage@24() + 0x51 bytes
user32.dll!___fnDWORD@4() + 0x2b bytes
ntdll.dll!_KiUserCallbackDispatcher@12() + 0x2e bytes
user32.dll!_NtUserDispatchMessage@4() + 0x15 bytes
user32.dll!_DispatchMessageWorker@8() + 0x92a1 bytes
user32.dll!_DispatchMessageW@4() + 0xf bytes
xul.dll!nsAppShell::ProcessNextNativeEvent(int mayWait=0) Line 278 C++
xul.dll!nsBaseAppShell::DoProcessNextNativeEvent(int mayWait=0) Line 155 + 0x11 bytes C++
xul.dll!nsBaseAppShell::OnProcessNextEvent(nsIThreadInternal * thr=0x006bbdb8, int mayWait=1, unsigned int recursionDepth=0) Line 293 + 0xd bytes C++
xul.dll!nsThread::ProcessNextEvent(int mayWait=1, int * result=0x004790f8) Line 510 C++
xul.dll!NS_ProcessNextEvent_P(nsIThread * thread=0x006bbdb8, int mayWait=1) Line 250 + 0x16 bytes C++
xul.dll!nsXULWindow::ShowModal() Line 405 + 0xb bytes C++
The child responds in AnswerUpdateWindow and apparently does something which causes windows to re-dispatch the WM_PAINT method and loop.
Comment 1•15 years ago
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||
wfm, looks like this was addressed by all the callupdate work a while back.
Status: NEW → RESOLVED
Closed: 15 years ago
Resolution: --- → WORKSFORME
Updated•3 years ago
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Product: Core → Core Graveyard
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Description
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