Closed Bug 569490 Opened 11 years ago Closed 11 years ago
Build should disable D3D9 layer if d3d9
.h not found
Steps to reproduce problem: 1. Don't install an SDK that includes d3d9.h 2. Try to build Expected result: OpenGL layer builds
Compiles with and without d3d9.h
Comment on attachment 448637 [details] [diff] [review] Possible patch This seems fine. Do we know what SDK version the header appeared in? Because if we could pin that down we could instead use NTDDI_VERSION checks.
Attachment #448637 - Flags: review?(ted.mielczarek) → review+
Attachment #448637 - Flags: review?(jmuizelaar) → review+
Pushed changeset 7ebd45a02360 to mozilla-central.
Status: ASSIGNED → RESOLVED
Closed: 11 years ago
Resolution: --- → FIXED
So the patch here has issues. With this patch if preferogl is true, and ogl creation fails, you won't get a D3D9 layer manager, this is undesirable behaviour.
4 years ago
See Also: → 1318558
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