Closed
Bug 573207
Opened 14 years ago
Closed 13 years ago
HTML5 Canvas should be hardware accelerated
Categories
(Core :: Graphics: Canvas2D, defect)
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: andreas.rosdal, Unassigned)
Details
User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; nb-NO; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 ( .NET CLR 3.5.30729; .NET4.0E) Build Identifier: Mozilla/5.0 (Windows; U; Windows NT 6.0; nb-NO; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 ( .NET CLR 3.5.30729; .NET4.0E) The HTML5 Canvas element should be hardware accelerated as much as possible in Firefox. There are many 2d operations performed by the Canvas element which would benefit from hardware acceleration, such as graphics rendering to the screen, image clipping, scaling of images and other operations which would be better performed by a GPU. This would improve the performance of the Canvas element dramatically, making it more competetive against alternatives such as Flash. Reproducible: Always Steps to Reproduce: This is can be reproduced by performing any drawing operation using the Canvas element. Actual Results: Firefox currently doesn't support hardware acceleration of the Canvas element.
Reporter | ||
Comment 1•14 years ago
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Also, please see the corresponding bug report for Google Chrome: http://code.google.com/p/chromium/issues/detail?id=30946
Comment 2•14 years ago
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> The HTML5 Canvas element should be hardware accelerated as much as possible in
> Firefox.
This is already the case in the d2d builds, and happening in other builds too. I suggest trying a trunk build. ;)
Whiteboard: DUPEME
Comment 3•13 years ago
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Worskforme on Windows
Status: UNCONFIRMED → RESOLVED
Closed: 13 years ago
Resolution: --- → WORKSFORME
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Description
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