Closed Bug 573207 Opened 14 years ago Closed 13 years ago

HTML5 Canvas should be hardware accelerated

Categories

(Core :: Graphics: Canvas2D, defect)

x86
Windows Vista
defect
Not set
normal

Tracking

()

RESOLVED WORKSFORME

People

(Reporter: andreas.rosdal, Unassigned)

Details

User-Agent:       Mozilla/5.0 (Windows; U; Windows NT 6.0; nb-NO; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 ( .NET CLR 3.5.30729; .NET4.0E)
Build Identifier: Mozilla/5.0 (Windows; U; Windows NT 6.0; nb-NO; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 ( .NET CLR 3.5.30729; .NET4.0E)

The HTML5 Canvas element should be hardware accelerated as much as possible in Firefox. 
There are many 2d operations performed by the Canvas element which would benefit from
hardware acceleration, such as graphics rendering to the screen, image clipping, 
scaling of images and other operations which would be better performed by a GPU.
This would improve the performance of the Canvas element dramatically, making it
more competetive against alternatives such as Flash.



Reproducible: Always

Steps to Reproduce:
This is can be reproduced by performing any drawing operation using the Canvas element.
Actual Results:  
Firefox currently doesn't support hardware acceleration of the Canvas element.
Also, please see the corresponding bug report for Google Chrome:
http://code.google.com/p/chromium/issues/detail?id=30946
> The HTML5 Canvas element should be hardware accelerated as much as possible in
> Firefox. 

This is already the case in the d2d builds, and happening in other builds too.  I suggest trying a trunk build.  ;)
Whiteboard: DUPEME
Worskforme on Windows
Status: UNCONFIRMED → RESOLVED
Closed: 13 years ago
Resolution: --- → WORKSFORME
Whiteboard: DUPEME
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