Closed
Bug 576086
Opened 15 years ago
Closed 15 years ago
Remove sizeInBytes from WebGL
Categories
(Core :: Graphics: CanvasWebGL, defect)
Core
Graphics: CanvasWebGL
Tracking
()
RESOLVED
FIXED
People
(Reporter: bjacob, Assigned: bjacob)
Details
Attachments
(1 file)
|
2.37 KB,
patch
|
vlad
:
review+
|
Details | Diff | Splinter Review |
The current spec doesn't make mention of it.
Also, if we wanted to keep it, it should return e.g. sizeof(WebGLint) instead of sizeof(int).
| Assignee | ||
Updated•15 years ago
|
Attachment #455252 -
Attachment is patch: true
Attachment #455252 -
Attachment mime type: application/octet-stream → text/plain
Attachment #455252 -
Flags: review?(vladimir)
Attachment #455252 -
Flags: review?(vladimir) → review+
| Assignee | ||
Comment 1•15 years ago
|
||
Status: NEW → RESOLVED
Closed: 15 years ago
Resolution: --- → FIXED
Comment 2•15 years ago
|
||
No uuid change?
| Assignee | ||
Comment 3•15 years ago
|
||
Forwarding this question to Vlad. I didn't know that the uuid would need to be regenerated. I think I understand why it would have to be, but here, the WebGL is something that only Minefield itself uses, so I don't really see how it could cause problems not to regenerate the uuid.
Doesn't hurt to bump the uuid, though technically we don't need to -- we haven't shipped that interface in any product with the old uuid. But, it's not going to hurt anything to bump it.
Updated•14 years ago
|
Assignee: nobody → bjacob
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Description
•