Closed Bug 587342 Opened 13 years ago Closed 12 years ago
[d2d] on darkroom demo, image doesn't display unless it's zoomed
I don't get the image shown unless I zoom it (click in the middle of the white area somewhere). Resetting zoom via the button makes it disappear again.
Ahem, this was only when I had D2D enabled. Sorry for not mentioning that.
Component: Widget: Win32 → Graphics
QA Contact: win32 → thebes
Summary: on darkroom demo, image doesn't display unless it's zoomed → [d2d] on darkroom demo, image doesn't display unless it's zoomed
Regression window: Works: http://hg.mozilla.org/mozilla-central/rev/022b9e8492a1 Mozilla/5.0 (Windows NT 6.1; WOW64; rv:2.0b4pre) Gecko/20100810 Minefield/4.0b4pre ID:20100810172755 Fails: http://hg.mozilla.org/mozilla-central/rev/72ec4df3de76 Mozilla/5.0 (Windows NT 6.1; WOW64; rv:2.0b4pre) Gecko/20100810 Minefield/4.0b4pre ID:20100810221002 Pushlog: http://hg.mozilla.org/mozilla-central/pushloghtml?fromchange=022b9e8492a1&tochange=72ec4df3de76
(In reply to comment #2) > Regression window: > Works: > http://hg.mozilla.org/mozilla-central/rev/022b9e8492a1 > Mozilla/5.0 (Windows NT 6.1; WOW64; rv:2.0b4pre) Gecko/20100810 > Minefield/4.0b4pre ID:20100810172755 > Fails: > http://hg.mozilla.org/mozilla-central/rev/72ec4df3de76 > Mozilla/5.0 (Windows NT 6.1; WOW64; rv:2.0b4pre) Gecko/20100810 > Minefield/4.0b4pre ID:20100810221002 > Pushlog: > http://hg.mozilla.org/mozilla-central/pushloghtml?fromchange=022b9e8492a1&tochange=72ec4df3de76 Very good to have this regression window! It will make it much easier for us to track down. Thanks.
Note: the demo does canvas-to-canvas drawing, which sounds like might have been broken with the changes. Can probably create an isolated testcase just by creating two canvases, and using drawImage to draw one into the other.
This causes fallback to use, because the canvas isn't drawn at a pixel aligned position due to the transform, and is using OPERATOR_SOURCE. We could use OVER for these cases on D2D since we clear the surface anyway for source. Additionally we could add optimized D3D code for easily mapped quad draw calls like this. In any case to fix this for now we should fix fallback so it is correct, it was not using the correct destination image surface content.
Assignee: nobody → bas.schouten
Status: NEW → ASSIGNED
Attachment #466207 - Flags: review?(jmuizelaar)
Attachment #466207 - Flags: review?(jmuizelaar) → review+
Also, please create a reftest for this.
http://hg.mozilla.org/mozilla-central/rev/bffe7baa4e00 Remaining open since we want to add a reftest.
This requires only a reftest. Although this is important I do not believe that part of this bug blocks any release.
Just file a followup bug for the reftest.
Status: ASSIGNED → RESOLVED
blocking2.0: ? → betaN+
Closed: 12 years ago
Resolution: --- → FIXED
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