Closed Bug 588055 Opened 15 years ago Closed 9 years ago

Do double-pass rendering and alpha extraction in the plugin process

Categories

(Core Graveyard :: Plug-ins, defect)

x86
Windows 7
defect
Not set
normal

Tracking

(Not tracked)

RESOLVED INCOMPLETE

People

(Reporter: benjamin, Unassigned)

Details

Currently when we need to do double-pass rendering and alpha extraction, the object frame sends a signal message and then two paint messages, collects both paint results, and does alpha extraction on them. It would involve less message overhead and fewer shared memory buffers if we sent a "do double-pass rendering" message, and the plugin process made both of the paint calls and did the alpha extraction, sending the result back in a shared memory buffer.
Resolving old bugs which are likely not relevant any more, since NPAPI plugins are deprecated.
Status: NEW → RESOLVED
Closed: 9 years ago
Resolution: --- → INCOMPLETE
Product: Core → Core Graveyard
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