Closed Bug 593558 Opened 16 years ago Closed 16 years ago

[OpenGL] Reftest fails because of too much output printed to console

Categories

(Core :: Graphics, defect)

x86
macOS
defect
Not set
normal

Tracking

()

RESOLVED FIXED
Tracking Status
blocking2.0 --- beta7+

People

(Reporter: mattwoodrow, Assigned: vlad)

References

Details

Attachments

(2 files)

See: http://tinderbox.mozilla.org/showlog.cgi?log=Firefox/1283581072.1283583594.5920.gz&fulltext=1 The easy solution would be to remove the printf_debug calls from GLContext::InitExtensions. However I can't see how these would differ on a per context basis, so I think we should try make these checks run only once, and then leave the debug spew.
Attached patch Fix v1 — — Splinter Review
Make the extension availability data static, so we only need to check it once. This is relying on the data not changing per context.
Attachment #472126 - Flags: review?(vladimir)
Blocks: 586464
Comment on attachment 472126 [details] [diff] [review] Fix v1 Nope, we can have multiple types of contexts active at once, so this can't be static.
Attachment #472126 - Flags: review?(vladimir) → review-
But we can do something like this, which just prints for the first context which is usually the only info that's needed.
Attachment #472180 - Flags: review?(matt.woodrow+bugzilla)
Comment on attachment 472180 [details] [diff] [review] print extensions only once Works for me!
Attachment #472180 - Flags: review?(matt.woodrow+bugzilla) → review+
blocking2.0: --- → beta6+
Status: NEW → RESOLVED
Closed: 16 years ago
Resolution: --- → FIXED
Assignee: nobody → vladimir
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