Closed
Bug 596034
Opened 15 years ago
Closed 15 years ago
make sure gl_PointCoord is available in the shader language
Categories
(Core :: Graphics: CanvasWebGL, defect)
Core
Graphics: CanvasWebGL
Tracking
()
RESOLVED
FIXED
Tracking | Status | |
---|---|---|
blocking2.0 | --- | beta7+ |
People
(Reporter: bjacob, Assigned: bjacob)
References
Details
Attachments
(1 file)
1.39 KB,
patch
|
vlad
:
review+
|
Details | Diff | Splinter Review |
gl_PointCoord is always available on GL ES 2.
However:
- it is not always available in GL 2
- a NVIDIA bug makes it not always available even on GL 3.
See: http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=261472
This patch enables GL_POINT_SPRITE, hopefully fixing this. Will ask for review once this has been tested by someone who could reproduce.
Comment 1•15 years ago
|
||
Here a example
http://learningwebgl.com/lessons/example03/particles-01.html
Assignee | ||
Comment 2•15 years ago
|
||
I confirm that my patch fixes the issue here on linux / NVIDIA !
Yay!
Assignee | ||
Updated•15 years ago
|
Attachment #474872 -
Flags: review?(vladimir)
Attachment #474872 -
Flags: review?(vladimir) → review+
Comment 3•15 years ago
|
||
woot you rocks !!!!!!!!!!!!!!!
Updated•15 years ago
|
blocking2.0: --- → beta7+
Assignee | ||
Comment 4•15 years ago
|
||
Status: NEW → RESOLVED
Closed: 15 years ago
Resolution: --- → FIXED
Updated•14 years ago
|
Assignee: nobody → bjacob
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Description
•