Closed
Bug 599246
Opened 15 years ago
Closed 12 years ago
low frame rate while running chrome experiment ball pool with high ball density
Categories
(Core :: JavaScript Engine, defect)
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: konstantin.novichikhin, Unassigned)
References
()
Details
(Keywords: perf, Whiteboard: [chromeexperiments] )
User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-GB; rv:1.9.2.10) Gecko/20100914 Firefox/3.6.10
Build Identifier: 4.0b7pre (rev: f5c0015afe0e)
I was running comparison test between chrome and minefield using chrome experiment ball pool. Chrome shows much better performance than minefield with high number of balls.
Reproducible: Always
Steps to Reproduce:
1. Go to http://www.chromeexperiments.com/detail/ball-pool/
2. Launch experiment
Actual Results:
Data gathered using oprofile: http://pastebin.mozilla.org/795754
Build platform
target
i686-pc-linux-gnu
Build tools
Compiler
gcc
Version
gcc version 4.4.1 [gcc-4_4-branch revision 150839] (SUSE Linux)
Compiler flags
-Wall -W -Wno-unused -Wpointer-arith -Wcast-align -W -pedantic -Wno-long-long
-gstabs+ -fno-strict-aliasing -pthread -pipe -DDEBUG -D_DEBUG -DTRACING -g
Compiler
c++
Version
gcc version 4.4.1 [gcc-4_4-branch revision 150839] (SUSE Linux)
Compiler flags
-fno-rtti -fno-exceptions -Wall -Wpointer-arith -Woverloaded-virtual -Wsynth
-Wno-ctor-dtor-privacy -Wno-non-virtual-dtor -Wcast-align -Wno-invalid-offsetof
-Wno-variadic-macros -Werror=return-type -pedantic -Wno-long-long -gstabs+
-fno-strict-aliasing -fshort-wchar -pthread -pipe -DDEBUG -D_DEBUG -DTRACING -g
Configure arguments
--enable-application=browser --enable-debug --disable-optimize
| Reporter | ||
Updated•15 years ago
|
Comment 1•15 years ago
|
||
For what it's worth, measuring performance (or profiling) in a debug build is pretty pointless. It's going to be slow; sometimes very slow, and often in ways totally different from a release build.
In an opt build, this is a tiny bit slower than Chrome for me, maybe. Hard to tell.
Profile says we spend about:
40% of our time painting
7% restyling/reflowing
24% in mjit-generated code
7% in js_fun_apply, and an additional 4% in Arguments and CreateThis stub
calls (see bug 595884).
4% finalizer thread
and various long-tail stuff. Should remeasure once bug 595884 is fixed.
Depends on: 595884
Updated•15 years ago
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Comment 2•14 years ago
|
||
This bug can be closed, I think. The experiment seems very fast for me.
Updated•12 years ago
|
Status: UNCONFIRMED → RESOLVED
Closed: 12 years ago
Resolution: --- → WORKSFORME
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Description
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