Closed
Bug 601702
Opened 14 years ago
Closed 14 years ago
[OpenGL] Fuzzy canvases
Categories
(Core :: Graphics: Canvas2D, defect)
Tracking
()
RESOLVED
DUPLICATE
of bug 602200
Tracking | Status | |
---|---|---|
blocking2.0 | --- | betaN+ |
People
(Reporter: joe, Unassigned)
References
()
Details
(Keywords: regression)
Attachments
(2 files)
Visit the linked URL. The canvas - all its text, and even its lines - is very fuzzy when we're accelerating using OpenGL. Without OpenGL everything is crisp as it should be. Seems like a pixel offset issue. Do we use the magic offset 0.375?
Updated•14 years ago
|
blocking2.0: --- → ?
It is not OpenGL specific. D3D10 accelerated path is also affected. I join attachments to show how Minefield is rendering that canvas on Windows.
Reporter | ||
Comment 4•14 years ago
|
||
I suspect this will be fixed with bug 602200.
Status: NEW → RESOLVED
Closed: 14 years ago
Resolution: --- → DUPLICATE
Reporter | ||
Updated•14 years ago
|
blocking2.0: ? → betaN+
Keywords: regression
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Description
•