Closed Bug 601702 Opened 14 years ago Closed 14 years ago

[OpenGL] Fuzzy canvases

Categories

(Core :: Graphics: Canvas2D, defect)

x86
macOS
defect
Not set
normal

Tracking

()

RESOLVED DUPLICATE of bug 602200
Tracking Status
blocking2.0 --- betaN+

People

(Reporter: joe, Unassigned)

References

()

Details

(Keywords: regression)

Attachments

(2 files)

Visit the linked URL. The canvas - all its text, and even its lines - is very fuzzy when we're accelerating using OpenGL. Without OpenGL everything is crisp as it should be.

Seems like a pixel offset issue. Do we use the magic offset 0.375?
blocking2.0: --- → ?
It is not OpenGL specific. D3D10 accelerated path is also affected.
I join attachments to show how Minefield is rendering that canvas on Windows.
Depends on: 602200
I suspect this will be fixed with bug 602200.
Status: NEW → RESOLVED
Closed: 14 years ago
Resolution: --- → DUPLICATE
blocking2.0: ? → betaN+
Keywords: regression
You need to log in before you can comment on or make changes to this bug.

Attachment

General

Creator:
Created:
Updated:
Size: