Closed Bug 605462 Opened 15 years ago Closed 15 years ago

WebGLContextGL.cpp:3248: warning: unused variable 'debugFlags'

Categories

(Core :: Graphics: CanvasWebGL, defect)

defect
Not set
normal

Tracking

()

RESOLVED FIXED

People

(Reporter: dholbert, Assigned: bjacob)

Details

(Whiteboard: [build_warning])

Attachments

(1 file)

/builds/slave/mozilla-central-linux-debug/build/content/canvas/src/WebGLContextGL.cpp: In member function 'virtual nsresult mozilla::WebGLContext::CompileShader(nsIWebGLShader*)': /builds/slave/mozilla-central-linux-debug/build/content/canvas/src/WebGLContextGL.cpp:3248: warning: unused variable 'debugFlags' Relevant code: 3245 #if defined(USE_ANGLE) 3246 if (shader->NeedsTranslation() && mShaderValidation) { 3247 ShHandle compiler = 0; 3248 int debugFlags = 0; http://mxr.mozilla.org/mozilla-central/source/content/canvas/src/WebGLContextGL.cpp#3248 bug 602396 removed the last mention of this variable, so its declaration should go away too.
Whiteboard: [build_warning]
Attached patch fix warningSplinter Review
Assignee: nobody → bjacob
Attachment #484321 - Flags: review?(dholbert)
Comment on attachment 484321 [details] [diff] [review] fix warning ># HG changeset patch ># Parent ae48ff85d4b29a920e4fd7251c670e61fc8f3de0 >diff --git a/content/canvas/src/WebGLContextGL.cpp b/content/canvas/src/WebGLContextGL.cpp >--- a/content/canvas/src/WebGLContextGL.cpp >+++ b/content/canvas/src/WebGLContextGL.cpp >@@ -3248,17 +3248,16 @@ WebGLContext::CompileShader(nsIWebGLShad > WebGLuint shadername; > if (!GetConcreteObjectAndGLName("compileShader", sobj, &shader, &shadername)) > return NS_OK; > MakeContextCurrent(); > > #if defined(USE_ANGLE) > if (shader->NeedsTranslation() && mShaderValidation) { > ShHandle compiler = 0; >- int debugFlags = 0; > ShBuiltInResources resources; > memset(&resources, 0, sizeof(ShBuiltInResources)); > > resources.MaxVertexAttribs = mGLMaxVertexAttribs; > resources.MaxVertexUniformVectors = mGLMaxVertexUniformVectors; > resources.MaxVaryingVectors = mGLMaxVaryingVectors; > resources.MaxVertexTextureImageUnits = mGLMaxVertexTextureImageUnits; > resources.MaxCombinedTextureImageUnits = mGLMaxTextureUnits;
Attachment #484321 - Flags: review?(dholbert) → review+
oops, sorry for the unnecessarily attachment-quoting bugspam. :) r=dholbert, thanks for fixing.
Status: NEW → ASSIGNED
Attachment #484321 - Flags: approval2.0+
Status: ASSIGNED → RESOLVED
Closed: 15 years ago
Resolution: --- → FIXED
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