Noticed while checking textrun allocation safety issues.... We have a (virtual) function Clone() on gfxTextRun, but as far as I can tell it's not used anywhere; I think we should remove it. (If we *did* need a function to clone textruns, we should design it differently anyhow - there shouldn't be any need to pass the original text as a parameter to Clone(), as the textrun already either owns or refers to a copy.)
Attachment #487536 - Flags: review?(jdaggett)
Status: NEW → RESOLVED
Last Resolved: 8 years ago
Resolution: --- → FIXED
You need to log in before you can comment on or make changes to this bug.