Closed Bug 613566 Opened 14 years ago Closed 3 years ago

Use EGL_NATIVE_BUFFER_ANDROID when possible

Categories

(Core :: Graphics, defect)

x86
Android
defect
Not set
normal

Tracking

()

RESOLVED DUPLICATE of bug 1649122

People

(Reporter: jrmuizel, Unassigned)

Details

We should be able to use eglCreateImageKHR with a android_native_buffer_t * to be able to lock the texture buffer directly. surfaceflinger/LayerBase.cpp has an example of this.
OS: Mac OS X → Android
Looking into this more, it seems as though it should be possible to use these things cross-process. The gralloc modules in libhardware has the details.
I spent a lot of time looking into this. Ultimately the problem was that I couldn't figure out how to create one of these things without privileges that the OS wouldn't let me have. I'll forward you some mail...
Status: NEW → RESOLVED
Closed: 3 years ago
Resolution: --- → DUPLICATE
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