Closed
Bug 613566
Opened 14 years ago
Closed 3 years ago
Use EGL_NATIVE_BUFFER_ANDROID when possible
Categories
(Core :: Graphics, defect)
Tracking
()
RESOLVED
DUPLICATE
of bug 1649122
People
(Reporter: jrmuizel, Unassigned)
Details
We should be able to use eglCreateImageKHR with a android_native_buffer_t * to be able to lock the texture buffer directly.
surfaceflinger/LayerBase.cpp has an example of this.
Reporter | ||
Updated•14 years ago
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OS: Mac OS X → Android
Reporter | ||
Comment 1•14 years ago
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Looking into this more, it seems as though it should be possible to use these things cross-process. The gralloc modules in libhardware has the details.
I spent a lot of time looking into this. Ultimately the problem was that I couldn't figure out how to create one of these things without privileges that the OS wouldn't let me have. I'll forward you some mail...
Updated•3 years ago
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Status: NEW → RESOLVED
Closed: 3 years ago
Resolution: --- → DUPLICATE
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Description
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