Closed
Bug 619455
Opened 15 years ago
Closed 15 years ago
WebGL shader hang during compilation [@readCPPline]
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
RESOLVED
FIXED
Tracking | Status | |
---|---|---|
blocking2.0 | --- | final+ |
People
(Reporter: posidron, Assigned: vlad)
Details
(Whiteboard: [softblocker])
Attachments
(2 files)
No description provided.
Reporter | ||
Comment 1•15 years ago
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Reporter | ||
Comment 2•15 years ago
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OpenGL LayerManager Initialized Succesfully.
Version: 2.1 NVIDIA-1.6.24
Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GT 330M OpenGL Engine
FBO Texture Target: TEXTURE_2D
Comment 3•15 years ago
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Yep, the ANGLE guys are aware of that and fixing it already. But I'll send them the link to your testcase to be sure. See the latest patch at the bottom of:
http://code.google.com/p/angleproject/issues/detail?id=40
Comment 4•15 years ago
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This should be considered a final+ blocker. However there's no worry: it'll be fixed the next time we update our ANGLE copy.
Updated•15 years ago
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blocking2.0: --- → ?
Updated•15 years ago
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Assignee: nobody → vladimir
blocking2.0: ? → final+
Updated•15 years ago
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Whiteboard: [softblocker]
Comment 5•15 years ago
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Benoit, how serious is this issue? Does this have the potential to affect a lot of people?
Comment 6•15 years ago
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I can't reproduce the issue anymore. Christoph, can you?
Reporter | ||
Comment 7•15 years ago
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No. Not reproducible.
Reporter | ||
Comment 8•15 years ago
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Build identifier: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.6; rv:2.0b10pre) Gecko/20110115 Firefox/4.0b10pre
Assignee | ||
Comment 9•15 years ago
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Marking as fixed via ANGLE update.
Status: NEW → RESOLVED
Closed: 15 years ago
Resolution: --- → FIXED
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Description
•