Closed Bug 621189 Opened 14 years ago Closed 14 years ago

Performance of ANGLE much worse than native Nvidia

Categories

(Core :: Graphics: CanvasWebGL, defect)

x86
Windows XP
defect
Not set
normal

Tracking

()

RESOLVED DUPLICATE of bug 616682

People

(Reporter: rcampbell, Unassigned)

Details

according to nvwebgl in irc, graphics performance is roughly half of native nvidia drivers when using ANGLE for webgl.

see, http://webglsamples.googlecode.com/hg/aquarium/aquarium.html.

with native, approx 40fps, with ANGLE 20

< nvwebgl> it's not a high end GPU
< nvwebgl> but it's running on a 3GHz Core 2 Duo E8400 with SSE4.1
< nvwebgl> I'm running the latest 260.99 WHQL drivers on XP SP3, if that matters
Whiteboard: [webgl]
Confirmed this on my machines.

At 1000 fish, I'm getting ~30fps with an ATI 5770 on my Mac Pro.

My windows machine, running win7 with an Nvid 9800, core2duo E8400 is getting a measly 14fps.
11:27 < nvwebgl> I just tested with Chromium 10.0.621.0 (Developer Build 70070) and it gets 30FPS with 1000 Fish in WebGL Aquarium, so yeah ANGLE hurts performance compared to native Nvidia OGL
Status: NEW → RESOLVED
Closed: 14 years ago
Component: Graphics → Canvas: WebGL
QA Contact: thebes → canvas.webgl
Resolution: --- → DUPLICATE
Whiteboard: [webgl]
You need to log in before you can comment on or make changes to this bug.