Closed
Bug 621189
Opened 14 years ago
Closed 14 years ago
Performance of ANGLE much worse than native Nvidia
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
RESOLVED
DUPLICATE
of bug 616682
People
(Reporter: rcampbell, Unassigned)
Details
according to nvwebgl in irc, graphics performance is roughly half of native nvidia drivers when using ANGLE for webgl.
see, http://webglsamples.googlecode.com/hg/aquarium/aquarium.html.
with native, approx 40fps, with ANGLE 20
< nvwebgl> it's not a high end GPU
< nvwebgl> but it's running on a 3GHz Core 2 Duo E8400 with SSE4.1
< nvwebgl> I'm running the latest 260.99 WHQL drivers on XP SP3, if that matters
Reporter | ||
Updated•14 years ago
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Whiteboard: [webgl]
Reporter | ||
Comment 1•14 years ago
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Confirmed this on my machines.
At 1000 fish, I'm getting ~30fps with an ATI 5770 on my Mac Pro.
My windows machine, running win7 with an Nvid 9800, core2duo E8400 is getting a measly 14fps.
Reporter | ||
Comment 2•14 years ago
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11:27 < nvwebgl> I just tested with Chromium 10.0.621.0 (Developer Build 70070) and it gets 30FPS with 1000 Fish in WebGL Aquarium, so yeah ANGLE hurts performance compared to native Nvidia OGL
Status: NEW → RESOLVED
Closed: 14 years ago
Component: Graphics → Canvas: WebGL
QA Contact: thebes → canvas.webgl
Resolution: --- → DUPLICATE
Whiteboard: [webgl]
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Description
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