Closed Bug 623394 Opened 9 years ago Closed 9 years ago
don't allow non-ascii characters in shader source
As per GL spec. Fixes one failure in glsl-conformance test, the other is in ANGLE (identifiers seem to be capped at 255 chars in ANGLE).
Attachment #501512 - Flags: review?(bjacob)
Attachment #501512 - Flags: review?(bjacob) → review+
Status: NEW → RESOLVED
Closed: 9 years ago
Resolution: --- → FIXED
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