Last Comment Bug 625849 - Drop the prefer_gl in the WebGL mochitest on windows
: Drop the prefer_gl in the WebGL mochitest on windows
Status: RESOLVED FIXED
:
Product: Core
Classification: Components
Component: Canvas: WebGL (show other bugs)
: unspecified
: All Windows 7
: -- normal (vote)
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Assigned To: Nobody; OK to take it and work on it
: Benoit Jacob [:bjacob] (mostly away)
:
Mentors:
Depends on: 624044 629759
Blocks:
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Reported: 2011-01-14 12:00 PST by Benoit Jacob [:bjacob] (mostly away)
Modified: 2012-01-13 05:43 PST (History)
3 users (show)
See Also:
Crash Signature:
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Iteration: ---
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Description Benoit Jacob [:bjacob] (mostly away) 2011-01-14 12:00:05 PST
Currently the WebGL mochitest is doing prefer_gl. Once the test slaves have the DirectX runtime, we can quit doing that.
Comment 1 Vladimir Vukicevic [:vlad] [:vladv] 2011-01-14 13:04:06 PST
fwiw, it would be really nice if we could test with both -- there are cases where we really would prefer to use native GL instead of ANGLE (e.g. nvidia hardware with NV-DX interop; should yield much faster performance)
Comment 2 Benoit Jacob [:bjacob] (mostly away) 2012-01-13 05:43:46 PST
fixed a long time ago. thanks Bas for the reminder.

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