Closed
Bug 627087
Opened 13 years ago
Closed 13 years ago
Awesomescreen + Preferences Screens: jerky, text disappears
Categories
(Firefox for Android Graveyard :: General, defect)
Tracking
(fennec2.0b4+)
VERIFIED
FIXED
Tracking | Status | |
---|---|---|
fennec | 2.0b4+ | --- |
People
(Reporter: tarend, Assigned: mfinkle)
References
Details
(Keywords: regression)
Attachments
(3 files)
24.60 KB,
image/png
|
Details | |
1.12 KB,
patch
|
mwu
:
review+
|
Details | Diff | Splinter Review |
1.12 KB,
patch
|
blassey
:
review+
|
Details | Diff | Splinter Review |
Seen on today's nightly 20110119 See attached video STR: (1) go to Preferences Pane, choose any of the tabs, (2) scroll up and down
Reporter | ||
Comment 1•13 years ago
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||
Video is here: https://docs.google.com/uc?id=0B9_n_sTfO0TaMDIxMDU2ZmYtY2UwMS00OTJiLTljNzgtMDhmMjhlY2QzYjIw&export=download&authkey=CJjk06cO&hl=en
Assignee | ||
Comment 2•13 years ago
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Dupe of bug 622847, even if the situation has got worse. There is work happening in bug 622847
Status: NEW → RESOLVED
Closed: 13 years ago
Resolution: --- → DUPLICATE
Assignee | ||
Comment 3•13 years ago
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Not a duplicate of bug 622847. I disabled the scroll indicators and the blinking text still happened
Status: RESOLVED → REOPENED
Resolution: DUPLICATE → ---
Comment 4•13 years ago
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Perhaps related, perhaps not, I am unable to open the site-identity button with the same build in one situation. STR: 1. Go to the Fennec Start Page 2. Scroll down a tad so that the location bar is half way under the Android status bar 3. Tap the site-identity button ER: Site identify opens AR: Looks like it is opening behind content, and or just not rendering properly. Device: HTC Google Nexus One
Comment 5•13 years ago
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also affects awesomescreen.
Updated•13 years ago
|
tracking-fennec: --- → ?
Keywords: regression
Summary: Preferences Screens: jerky, text disappears → Awesomescreen + Preferences Screens: jerky, text disappears
Comment 6•13 years ago
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Seems to have occurred between: http://hg.mozilla.org/mozilla-central/rev/e807269acaa3 and http://hg.mozilla.org/mozilla-central/rev/809aded51aad
Assignee | ||
Comment 7•13 years ago
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One of these csets: 1d293c9ffa95 Robert O'Callahan — Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe 4fc581f1ff00 Robert O'Callahan — Bug 621601. Part 2: Implement EndEmptyTransaction for D3D9. r=bas,a=joe a18080aa75d6 Robert O'Callahan — Bug 621601. Part 1: Change empty transaction API to EndEmptyTransaction. r=bas,tnikkel,a=joe I'll try to build them individually
Assignee | ||
Comment 8•13 years ago
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It's this cset: http://hg.mozilla.org/mozilla-central/rev/a18080aa75d6 Robert O'Callahan — Bug 621601. Part 1: Change empty transaction API to EndEmptyTransaction. r=bas,tnikkel,a=joe
Assignee | ||
Comment 9•13 years ago
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This is a fix based on a suggestion from roc. Robert also questioned whether Android is double buffering any of our rendering.
Assignee: nobody → mark.finkle
Attachment #505159 -
Flags: review?(mwu)
Assignee | ||
Comment 10•13 years ago
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More from roc on IRC: <roc>: BUFFER_BUFFERED might cost performance <roc>: you'll want to measure that carefully <roc>: if you look at BasicLayerManager::EndTransactionInternal computing useDoubleBuffering, there are optimizations to disable double-buffering when we don't need it <roc>: if you're lucky you'll hit one of those <roc>: for normal Web rendering
Assignee | ||
Updated•13 years ago
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tracking-fennec: ? → 2.0b4+
Assignee | ||
Comment 12•13 years ago
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I don't see any noticeable preformance issues with the patch. Pushing to try
In BasicLayerManager::EndTransactionInternal, see the comment "If we're doing manual double-buffering ...". When you get this flicker, I'm pretty sure it's because useDoubleBuffering is false and mTransactionIncomplete is true. So we've tried to do an "empty transaction" (without repainting any ThebesLayers), but it didn't work so we're going to carry on and do a normal paint which will fix everything up, but in the meantime we've drawn bogus incomplete stuff to the destination context. Now Android's nsWindow currently passes BUFFER_NONE to BasicLayers, which means that Android is promising that the platform handles double-buffering for us (like Mac does). In that case that bogus incomplete stuff should not be reaching the screen. So the question is, does Android really handle double-buffering for us, and if so, why is this bug happening?
Assignee | ||
Comment 14•13 years ago
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(In reply to comment #12) > I don't see any noticeable preformance issues with the patch. Pushing to try Hmm, no Talos stuff for Android...
Comment 15•13 years ago
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Comment on attachment 505159 [details] [diff] [review] patch Well if it works, why not. Our 2d drawing path expects the entire paint to be completed when it starts. How do we tell when there's a paint which shouldn't be shown?
Attachment #505159 -
Flags: review?(mwu) → review+
Assignee | ||
Comment 16•13 years ago
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pushed: http://hg.mozilla.org/mozilla-central/rev/5ae2d5625960
Status: REOPENED → RESOLVED
Closed: 13 years ago → 13 years ago
Resolution: --- → FIXED
Comment 17•13 years ago
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Verified as fixed on Mozilla /5.0 (Android;Linux armv7l;rv:2.0b10pre) Gecko/20110120Firefox/4.0b10pre Fennec /4.0b4pre with Samsung Galaxy S
Status: RESOLVED → VERIFIED
Assignee | ||
Comment 18•13 years ago
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Bug 627399 fixed this in a much better way. We do not need to buffer anymore.
Attachment #505827 -
Flags: review?(blassey.bugs)
Updated•13 years ago
|
Attachment #505827 -
Flags: review?(blassey.bugs) → review+
Assignee | ||
Comment 19•13 years ago
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pushed: http://hg.mozilla.org/mozilla-central/rev/fe04d3537b36 Needs to be re-verified
Status: VERIFIED → RESOLVED
Closed: 13 years ago → 13 years ago
Comment 20•13 years ago
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Verified fixed on build: Mozilla /5.0 (Android;Linux armv7l;rv:6.0a1) Gecko/20110511 Firefox/6.0a1 Fennec/6.0a1 Device: LG Optimus 2X (Android 2.2)
Status: RESOLVED → VERIFIED
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Description
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