Closed Bug 628088 Opened 14 years ago Closed 14 years ago

be smarter about pbuffers & bind-to-texture in EGL

Categories

(Core :: Graphics, defect)

defect
Not set
normal

Tracking

()

RESOLVED FIXED

People

(Reporter: vlad, Assigned: vlad)

References

Details

Attachments

(1 file)

With ANGLE, we have pbuffers, but no configs that can do bind to texture. Turns out that's the case on some other platforms as well -- specifically Tegra 2 with Android. But the no-bind bits were behind ANGLE checks, so WebGL was failing to initialize on this hardware. The attached patch fixes this, by checking both.
Attachment #506184 - Flags: review?(jmuizelaar)
Comment on attachment 506184 [details] [diff] [review] fix bind-to-texture attribs in pbuffer contexts CreateEGLPBufferOffscreenContext is getting rather large, any chance you can split it up? Maybe the goto would go away then to. Other than that no real objections...
Comment on attachment 506184 [details] [diff] [review] fix bind-to-texture attribs in pbuffer contexts Sounds like splitting this up is too hard...
Attachment #506184 - Flags: review?(jmuizelaar) → review+
Status: NEW → RESOLVED
Closed: 14 years ago
Resolution: --- → FIXED
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