Closed
Bug 628088
Opened 14 years ago
Closed 14 years ago
be smarter about pbuffers & bind-to-texture in EGL
Categories
(Core :: Graphics, defect)
Core
Graphics
Tracking
()
RESOLVED
FIXED
People
(Reporter: vlad, Assigned: vlad)
References
Details
Attachments
(1 file)
6.00 KB,
patch
|
jrmuizel
:
review+
|
Details | Diff | Splinter Review |
With ANGLE, we have pbuffers, but no configs that can do bind to texture. Turns out that's the case on some other platforms as well -- specifically Tegra 2 with Android. But the no-bind bits were behind ANGLE checks, so WebGL was failing to initialize on this hardware.
The attached patch fixes this, by checking both.
Attachment #506184 -
Flags: review?(jmuizelaar)
Comment 1•14 years ago
|
||
Comment on attachment 506184 [details] [diff] [review]
fix bind-to-texture attribs in pbuffer contexts
CreateEGLPBufferOffscreenContext is getting rather large, any chance you can split it up? Maybe the goto would go away then to.
Other than that no real objections...
Comment 2•14 years ago
|
||
Comment on attachment 506184 [details] [diff] [review]
fix bind-to-texture attribs in pbuffer contexts
Sounds like splitting this up is too hard...
Attachment #506184 -
Flags: review?(jmuizelaar) → review+
Assignee | ||
Comment 3•14 years ago
|
||
Status: NEW → RESOLVED
Closed: 14 years ago
Resolution: --- → FIXED
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Description
•