Closed Bug 628382 Opened 12 years ago Closed 12 years ago
Use 24 bit depth buffers where available
On desktop opengl, and on ES where OES_depth24 is supported, we should use 24 bit depth buffers. It's not just a tiny aesthetic detail, the #audio team has reported various problems (slowness) with 16 bit depth buffers, on both windows and mac, i think with Intel cards (on windows, that was using ANGLE).
So this is good, but is not enough -- ANGLE doesn't export OES_depth24, it exports OES_packed_depth_stencil. So if packed_depth_stencil is supported and OES_depth24 is not, then we need to basically create depth renderbuffers as DEPTH24_STENCIL8 always.
Thanks for catching this!
this time it's good
Comment on attachment 506846 [details] [diff] [review] use 24bit depth, updated looks good to me :)
Attachment #506846 - Flags: review?(vladimir) → review+
Status: NEW → RESOLVED
Closed: 12 years ago
Resolution: --- → FIXED
No longer blocks: 627998
Assignee: nobody → bjacob
Target Milestone: --- → mozilla2.0b11
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