Closed
Bug 635275
Opened 14 years ago
Closed 14 years ago
[D3D9] Black squares appear then disappear with hardware acceleration
Categories
(Core :: Graphics, defect)
Tracking
()
RESOLVED
FIXED
Tracking | Status | |
---|---|---|
blocking2.0 | --- | betaN+ |
People
(Reporter: joe, Assigned: bas.schouten)
References
()
Details
(Whiteboard: [hardblocker][ETA: 2/18])
Attachments
(1 file, 1 obsolete file)
1.79 KB,
patch
|
roc
:
review+
|
Details | Diff | Splinter Review |
+++ This bug was initially created as a clone of Bug #634784 +++
We have the same bug on Direct3D 9, but not D3D10.
Assignee | ||
Updated•14 years ago
|
OS: Mac OS X → Windows XP
Assignee | ||
Comment 1•14 years ago
|
||
I've rootcaused this to going outside of texture bounds due to rounding upwards when using an 0.5 yres. I'm working on a fix.
Updated•14 years ago
|
Whiteboard: [hardblocker] → [hardblocker][ETA: 2/18]
Reporter | ||
Updated•14 years ago
|
Assignee | ||
Comment 2•14 years ago
|
||
This bug occurs because the UpdateSurface call fails when it's called with areas outside the texture bounds, these areas can exist because of the extending to shared integer positions for the rectangles within the region.
Attachment #513680 -
Flags: review?(roc)
Assignee | ||
Comment 3•14 years ago
|
||
As per IRC discussion and fix some compiler warnings.
Attachment #513680 -
Attachment is obsolete: true
Attachment #513682 -
Flags: review?(roc)
Attachment #513680 -
Flags: review?(roc)
Attachment #513682 -
Flags: review?(roc) → review+
Assignee | ||
Comment 4•14 years ago
|
||
Status: NEW → RESOLVED
Closed: 14 years ago
Resolution: --- → FIXED
Updated•9 years ago
|
Keywords: testcase-wanted
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Description
•