Closed Bug 647462 Opened 14 years ago Closed 14 years ago

Video layer should not be ARGB by default

Categories

(Core :: Graphics, defect)

x86
Linux
defect
Not set
normal

Tracking

()

RESOLVED FIXED
mozilla6
Tracking Status
fennec - ---

People

(Reporter: romaxa, Assigned: romaxa)

References

Details

(Keywords: mobile, perf)

Attachments

(1 file)

Siarhei has found that on 16bpp devices we do bunch of color conversion while playing video. I found that we do BuildLayer always non-opaque (ARGB32), in Image container we create image which is 16bpp... so result is 1) yuv->rgb16 image 2) rgb16 image -> ARGB32 layer surface 3) ARGB32 layer -> rgb16 screen.. this is bad. IIUC we don't have transparent video, and no need to create layer surface with alpha.
Attachment #523796 - Flags: review?(tterribe)
Blocks: 641196
Attachment #523796 - Flags: review?(tterribe) → review?(chris.double)
tracking-fennec: --- → ?
Keywords: mobile, perf
Attachment #523796 - Flags: review?(chris.double) → review+
Asking just in case. Could it possibly be that html5 might allow adding transparency to video via some fancy javascripts? I mean, is setting this layer as non opaque always safe?
sorry, I mean opaque
In case of video clipping, that will be done on top level compositing stage. video itself does not have transparency.
Keywords: checkin-needed
Assignee: nobody → romaxa
Keywords: checkin-needed
Whiteboard: fixed-in-cedar
Target Milestone: --- → mozilla6
Status: NEW → RESOLVED
Closed: 14 years ago
Resolution: --- → FIXED
Whiteboard: fixed-in-cedar
tracking-fennec: ? → -
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