Closed Bug 650479 Opened 14 years ago Closed 13 years ago

reenable WebGL on Optimus

Categories

(Core :: Graphics: CanvasWebGL, defect)

x86
Windows 7
defect
Not set
normal

Tracking

()

RESOLVED INVALID

People

(Reporter: mjl+bmo, Unassigned)

References

Details

WebGL on Optimus was disabled in bug 636870, and it was asked that a bug be filed on re-enabling it. Seems that got overlooked, so I'm filing this. (Hope I'm doing the right thing. Don't actually have a machine with Optimus myself)
Thanks Michael! Unfortunately for you, there's now no way to opt out of the email generated by this bug :)
Component: Graphics → Canvas: WebGL
QA Contact: thebes → canvas.webgl
fwiw, Optimus WebGL works fine here, though setting prefer-native-gl seems to be a little better. I may just be getting the intel d3d/opengl driver though (which with sandy bridge seems to work fine, it's just slow).
QA Contact: canvas.webgl → bjacob
WebGL is using OpenGL instead of ANGLE/D3D on Optimus, but isn't currently disabled. Closing for now, although this would become a valid bug if we ever decided to blacklist OpenGL altogether on Windows.
Status: NEW → RESOLVED
Closed: 14 years ago
Resolution: --- → INVALID
I believe we have blacklisted native GL altogether.
Status: RESOLVED → REOPENED
QA Contact: bjacob → canvas.webgl
Resolution: INVALID → ---
Er, Benoit tells me that we still use native OpenGL.
Status: REOPENED → RESOLVED
Closed: 14 years ago13 years ago
Resolution: --- → INVALID
You need to log in before you can comment on or make changes to this bug.