Closed Bug 657118 Opened 13 years ago Closed 6 years ago

Several problems with ROME demo's tech page

Categories

(Core :: Graphics: CanvasWebGL, defect)

x86
Windows 7
defect
Not set
normal

Tracking

()

RESOLVED WORKSFORME

People

(Reporter: WonderCsabo, Unassigned)

References

()

Details

User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:6.0a1) Gecko/20110513 Firefox/6.0a1 Build Identifier: 1. The "Model Viewer" is not showing the models at all. 2. In the "WebGL Examples", all of the examples are shown in a smaller canvas than in Chrome. 3. "Turbulent Point Cloud" and "Video shader" are not working at all. 4. "Depth of Field" is widened horizontally. Please tell me whether i should open separate bugs for these. Reproducible: Always
Version: unspecified → Trunk
1. The Model Viewer problem in Firefox has been fixed (by the website developers). 2. Can you check if that's still the case? I dont have chrome here to test. 3. Confirmed; I get a JS error about "array initialized too large" and Firefox crawls. 4. confirmed
Status: UNCONFIRMED → NEW
Ever confirmed: true
Filing separate bugs increases the likeliness that they get fixed, if they are problems on our side.
1. The Model Viewer is indeed working. 2. I can still confirm. Screenshots: http://tinyurl.com/3ktb5sm http://tinyurl.com/3wu3t4h 3. I can still confirm 4. I can still confirm
I can still confirm the 3 last points. I also get errors in Error console. So, should i post these, and in separate bugs?
I tested again. "Turbulent Point Cloud" and "Video shader" are not working at all, but the other bugs has been fixed.
On Firefox 39 on Linux, "Turbulent Point Cloud" is now working, both static and interactive. Can you retest on Windows 7? "Video Shader" is still not working here.

Everything seems to be working equally well in Nightly and Canary on Windows. Turbulent Point Cloud has a shader which fails to compile, and so is "broken" in both browsers.

Status: NEW → RESOLVED
Closed: 6 years ago
Resolution: --- → WORKSFORME
You need to log in before you can comment on or make changes to this bug.