User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:5.0) Gecko/20100101 Firefox/5.0 Build Identifier: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:7.0a1) Gecko/20110626 Firefox/7.0a1 The first test is faster (Azure ~35 FPS, no Azure ~15 FPS). Tests 4 and 5 are slower with Azure enabled. Unfortunately the test doesn't list separate results for each test. Could someone modify the test to separate the results? 4: Azure 5 FPS No Azure 11 FPS 5: Azure 3 FPS No Azure 7 FPS The test is slideshow-like whether Azure is enabled or not. Azure: Benchmark Score: 497 Average FPS: 11 No Azure: Benchmark Score: 429 Average FPS: 9 Internet Explorer 10: Benchmark Score: 2446 Average FPS: 51 Chrome 14: Benchmark Score: 2034 Average FPS: 43 Reproducible: Always Adapter Description ATI Radeon HD 4600 Series Vendor ID 1002 Device ID 9498 Adapter RAM 1024 Adapter Drivers aticfx64 aticfx64 aticfx32 aticfx32 atiumd64 atidxx64 atiumdag atidxx32 atiumdva atiumd6a atitmm64 Driver Version 8.861.0.0 Driver Date 5-24-2011 Direct2D Enabled true DirectWrite Enabled true (6.1.7601.17563) ClearType Parameters ClearType parameters not found WebGL Renderer Google Inc. -- ANGLE -- OpenGL ES 2.0 (ANGLE 0.0.0.686) GPU Accelerated Windows1/1 Direct3D 10
There's two reasons, one of them is shadow drawing which needs to be optimized a little. The second is we're also needlessly drawing shadows in some cases. I've got a patch to fix the latter which I need to clean up a bit.
I thought some more data might be useful. Running the benchmark on Mozilla/5.0 (Windows NT 6.1; WOW64; rv:8.0a1) Gecko/20110728 Firefox/8.0a1 (so I think with Azure turned ON) Tests 1, 2, 4, 5, 6 - are drawn correctly Test 3 - some asteroids have white shadow, the screenshot: http://img718.imageshack.us/img718/8721/watchthewhiteshadow.png Test 1 runs very fast, sometimes it slows a bit, but not for much and not for long. 100-111fps Test 2 runs pretty fast, sometimes it slows a bit, but not for much and not for long. 71-67fps Test 3 runs very slow. 8-9fps Test 4 runs very slow. Starts with 21-22fps, but then drops to the constant 14fps. Test 5 runs very very slow. Starts with 12fps, but then drops to the constant 5fps. Test 6 runs pretty fast. Starts with 111fps, but every time asteroids explode and numbers appear - it falls down to 37fps, after every explosion it gets restored to 71fps (not 111fps as at the beginning). Adapter Description NVIDIA GeForce GTX 560 Vendor ID 10de Device ID 1201 Adapter RAM 1024 Adapter Drivers nvd3dumx,nvwgf2umx,nvwgf2umx nvd3dum,nvwgf2um,nvwgf2um Driver Version 126.96.36.19933 Driver Date 5-20-2011 Direct2D Enabled true DirectWrite Enabled true (6.1.7601.17563) ClearType Parameters ClearType parameters not found WebGL RendererGoogle Inc. -- ANGLE -- OpenGL ES 2.0 (ANGLE 0.0.0.686) GPU Accelerated Windows2/2 Direct3D 10
How does this look in the current Firefox Nightly?