Closed Bug 673459 Opened 14 years ago Closed 14 years ago

Investigate speeding up /tests/content/canvas/test/webgl/test_webgl_conformance_test_suite.html

Categories

(Core :: Graphics: CanvasWebGL, defect)

defect
Not set
normal

Tracking

()

RESOLVED DUPLICATE of bug 660322

People

(Reporter: jgriffin, Unassigned)

References

(Blocks 1 open bug)

Details

As part of the BuildFaster project (see https://wiki.mozilla.org/ReleaseEngineering/BuildFaster), we are investigating whether certain slow mochitests can be sped up. test_webgl_conformance_test_suite.html is a slow test, average execution time on a recent run (in ms): win32-debug, 174951 linux-opt, 21012 macosx64-debug, 168473 win32-opt, 24799 linux64-debug, 150304 linux64-opt, 20300 linux-debug, 170302
Benoit, as the original test author, could you help see if this test could be sped up? In particular, could anything be done to make the debug test times not be so dramatically larger than the opt test times?
I didn't realize that debug test times were so much higher than opt times. That's an interesting new element. It's not clear to me if there's much I can do, since many things in webgl are inherently computation-intensive, but it's interesting at least because it outlines that the incompressible part, spent waiting for the OpenGL implementation, is not that high.
Status: NEW → RESOLVED
Closed: 14 years ago
Resolution: --- → DUPLICATE
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