Last Comment Bug 674062 - Implement pointer-events: opacity threshold (for easy hitmapping)
: Implement pointer-events: opacity threshold (for easy hitmapping)
Status: NEW
[tech-p2]
:
Product: Core
Classification: Components
Component: Layout (show other bugs)
: unspecified
: All All
: -- normal with 1 vote (vote)
: ---
Assigned To: Nobody; OK to take it and work on it
:
:
Mentors:
Depends on: 380573
Blocks: webapi b2g-v-next
  Show dependency treegraph
 
Reported: 2011-07-25 14:40 PDT by Chris Jones [:cjones] inactive; ni?/f?/r? if you need me
Modified: 2013-03-15 17:37 PDT (History)
17 users (show)
See Also:
Crash Signature:
(edit)
QA Whiteboard:
Iteration: ---
Points: ---
Has Regression Range: ---
Has STR: ---


Attachments

Description Chris Jones [:cjones] inactive; ni?/f?/r? if you need me 2011-07-25 14:40:05 PDT
See http://lists.w3.org/Archives/Public/www-svg/2011Apr/0050.html for details.
Comment 1 Chris Jones [:cjones] inactive; ni?/f?/r? if you need me 2013-02-26 00:34:10 PST
Apparently an important use case for games.
Comment 2 Paul Bakaus 2013-02-26 02:32:43 PST
While true, it's worth mentioning that a similar API for Canvas would be great, as more and more game developers jump to Canvas directly. Pointer-events only work for DOM based games.

Note You need to log in before you can comment on or make changes to this bug.