Created attachment 550293 [details] canvas-hw-accel-test.html User Agent: Mozilla/5.0 (Windows NT 6.1) AppleWebKit/534.30 (KHTML, like Gecko) Chrome/12.0.742.122 Safari/534.30 Steps to reproduce: Use firefox 5 (or 6 beta) in hardware acceleration mode. Create an html5 canvas, call createRadialGradient on the canvas context, then call addColorStop for the radial gradient, set the globalAlpha before calling fillRect on the canvas context to draw the radial gradient. Actual results: When hardware acceleration is turned on, and globalAlpha is modified before drawing a radial gradient, Firefox 5 doesn't render the radial gradients or performance is very slow. Expected results: Radial gradients should be rendered to the canvas based on the globalAlpha setting. IE 9 and Chrome seem to handle this scenario fine, Firefox 5 with hardware acceleration turned on doesn't, without hardware acceleration turned on Firefox 5 loads this page sucessfully. Also without setting the globalAlpha on the canvas context with hardware acceleration Firefox 5 loads this page fine.
I don't think that creating the radial gradients is necessary to show this issue, I believe that this issue can be reproduced using other drawing primitives and setting globalAlpha but I have not had time to create a test case for this.
6 years ago
Does this happen in FF4?
I'm not sure, I tested this in FF 6 beta and it still seemed to be an issue. I'll see if I can install FF 4 and check it out.
I was able to test in FF 4.0.1 and I had the same behavior, with H/W acceleration turned on my test page doesn't render anything bug a black box, with H/W acceleration turned off it works (but it seems a bit slow).
This is fixed in Azure (so for 7). So this is most likely an issue in how the traditional canvas code (or the Cairo D2D backend) deals with the opacity.
(In reply to comment #5) > This is fixed in Azure (so for 7). So this is most likely an issue in how > the traditional canvas code (or the Cairo D2D backend) deals with the > opacity. You're right. The html test file works in Aurora (FX7) and Nightly (FX8): Mozilla/5.0 (Windows NT 6.1; WOW64; rv:8.0a1) Gecko/20110802 Firefox/8.0a1 Mozilla/5.0 (Windows NT 6.1; WOW64; rv:7.0a2) Gecko/20110802 Firefox/7.0a2 and the issue is reproducible on Beta (FX6): Mozilla/5.0 (Windows NT 6.1; WOW64; rv:6.0) Gecko/20100101 Firefox/6.0 So setting this as Resolved. But we'll watch this bug to verify that the issue is still resolved when FX7 is launched in the future (probably October)
Thanks for confirming that, I look forward to the version 7 release. In the meantime I'll just disable the hardware acceleration in version 5.
Created attachment 550716 [details] [diff] [review] Properly revoke clip after having filled There's a bug here in the Canvas code. On a codepath that only gets hit with D2D (non-d2d will use an intermediate surface in this function). It's clipping but not properly removing the clip when done.
Comment on attachment 550716 [details] [diff] [review] Properly revoke clip after having filled Please add a reftest.
Created attachment 550908 [details] Deterministic version of globalAlpha problem without randomness This attachment removes the randomness from the original bug attachment is so that a reftest can be created.
I'm kinda a newb when it comes to bugzilla but it sounds like to create a reftest you need a repeatable test, I've uploaded a new testcase that doesn't generate a random starfield and just creates some radial gradients with different global alpha settings. Hope this helps for creating the reftest for that patch posted.
Yeah, a much simpler testcase can be used to demonstrate this. I'm not sure if it warrants a reftest though. This is a very implementation-specific bug. It's unlikely the reftest would be of any use.
Ok, thanks. Glad to hear you found the problem!
(In reply to comment #12) > Yeah, a much simpler testcase can be used to demonstrate this. I'm not sure > if it warrants a reftest though. This is a very implementation-specific bug. > It's unlikely the reftest would be of any use. I think it's still worth having.
This was actually FIXED by the Azure landing.
The problem is still present in Firefox 22 on Windows (Mozilla/5.0 (Windows NT 6.1; WOW64; rv:22.0) Gecko/20100101 Firefox/22.0). Disabling hardware acceleration through the Options window restores the correct rendering.
Stanislaw, can you paste the graphics section of your about:support here?
Here it is: Graphics Adapter Description Intel(R) HD Graphics Family Adapter Drivers igdumd64 igd10umd64 igd10umd64 igdumdx32 igd10umd32 igd10umd32 Adapter RAM Unknown ClearType Parameters DISPLAY1 [ Gamma: 2200 Pixel Structure: RGB ClearType Level: 100 Enhanced Contrast: 50 ] DISPLAY2 [ Gamma: 2200 Pixel Structure: RGB ClearType Level: 100 Enhanced Contrast: 50 ] Device ID 0x0122 Direct2D Enabled true DirectWrite Enabled true (6.2.9200.16492) Driver Date 8-31-2011 Driver Version 126.96.36.1999 GPU #2 Active false GPU Accelerated Windows 1/1 Direct3D 10 Vendor ID 0x8086 WebGL Renderer Google Inc. -- ANGLE (Intel(R) HD Graphics Family) AzureCanvasBackend direct2d AzureContentBackend direct2d AzureFallbackCanvasBackend cairo
That's very surprising. Maybe we regressed this?
If you need any more details about my setup or the canvas code I'm running, let me know.