Closed
Bug 680188
Opened 14 years ago
Closed 6 years ago
ANGLE freezes Firefox when launching this demo. Native (force-enabled + prefer-native-gl) works.
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: bugs, Unassigned)
References
()
Details
(Whiteboard: webgl-driver)
Attachments
(2 files)
Tested on 2 separate ATI systems running Windows 7.
1 machine running dual HD 4870, the other, HD 4670.
In both cases, accessing the page completely locked up Firefox.
In both cases, setting:
webgl.prefer-native-gl;true
webgl.force-enabled;true
worked fine.
The page also, obviously, worked fine in Linux.
Comment 1•14 years ago
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Can someone please reproduce this by clicking the URL in Windows in default config.
Next thing to do: attach a debugger, see where it's freezing.
Comment 2•14 years ago
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FWIW, I can confirm against Mozilla/5.0 (Windows NT 5.1; rv:9.0a1) Gecko/20110818 Firefox/9.0a1 ID:20110818030747 with webgl.force-enabled;true and
Mozilla/5.0 (Windows NT 5.1) AppleWebKit/535.2 (KHTML, like Gecko) Chrome/15.0.856.0 Safari/535.2 with "chrome.exe --ignore-gpu-blacklist"
against my old ATI Radeon X1950 Pro with legacy and normally blocked 10.2 Drivers.
As per Comment 1 a Windgb Log isn't that useful in this Case, is it?
Comment 3•14 years ago
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> As per Comment 1 a Windgb Log isn't that useful in this Case, is it?
Not sure what's in a windbg log; what I want to know is what's the call stack when it's frozen. Any debugger (including Windbg) can show the call stack, but for good results you'll need to be running a build with debug symbols.
Alternatively, a profile (using e.g. XPerf) would be great too.
Comment 4•14 years ago
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Benoit Jacob: we have this instructions for windbg: https://developer.mozilla.org/en/How_to_get_a_stacktrace_with_WinDbg and you can use the Mozilla symbol server for the debugging symbols.
Comment 5•14 years ago
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Log against http://hg.mozilla.org/mozilla-central/rev/f69a10f23bf3 with forced Pref set as mentioned above.
I have the DirectX SDK installed but somehow the Symbols failed to be included/resolved.
Comment 6•14 years ago
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Xtc4uall: thanks! so, it's the D3DCompiler that's freezing here. That's really bad news, as we don't control that part and it's not something we can blacklist either.
Comment 7•14 years ago
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Although it's not a ANGLE bug, I've filed one,
http://code.google.com/p/angleproject/issues/detail?id=198
just in case there might be a possible work-around
Comment 8•13 years ago
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I cannot reproduce. Maybe this is driver-version-specific and fixed in more recent drivers? Could we blacklist failing drivers?
Demo runs fine on:
Version
17.0a1
(my m-c trunk build from a day or two ago)
Adapter Description
NVIDIA Quadro 1000M
Driver Version
8.17.12.7533
Driver Date
5-20-2011
WebGL Renderer
Google Inc. -- ANGLE (NVIDIA Quadro 1000M) -- OpenGL ES 2.0 (ANGLE 1.0.0.1242)
GPU Accelerated Windows
1/1 Direct3D 10
Comment 9•13 years ago
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This should work as a testcase, but it needs someone who can reproduce the bug on the website above to check that this html file also triggers the issue.
Comment 10•13 years ago
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I did some testing:
System I (Win7 x64) with:
Adapter Description ATI Radeon HD 4800 Series
Vendor ID 0x1002
Device ID 0x9442
Adapter RAM 512
Adapter Drivers aticfx64 aticfx64 aticfx64 aticfx32 aticfx32 aticfx32 atiumd64 atidxx64 atidxx64 atiumdag atidxx32 atidxx32 atiumdva atiumd6a atitmm64
Driver Version 8.961.3.0
Driver Date 5-7-2012
Direct2D Enabled true
DirectWrite Enabled true (6.1.7601.17789)
running a Firefox Build of Comment 2 (i.e. ANGLE 0.0.0.686) the Issue is there using the Website and the Testcase of Comment 9 (checked also a Windbg Stack).
running a recent Nightly (i.e. ANGLE 1.0.0.1242) both are WFM!
Testing with Chrome Canary using ANGLE 1.0.0.1243 confirms this.
System II (Win7x86) of Comment 2:
With a recent Nightly/ANGLE Version and forced WebGL Prefs the Bug still exhibits.
The Testcase gives a "could not initialize Shaders" Alert.
=> for my blocked Card Site + Testcase still fails -> expected
=> for my non-blocked Card Site + Testcase is now WFM
Since nemo mentioned forced Prefs in Comment 0 I don't think any Action has to be done here, no?
| Reporter | ||
Comment 11•13 years ago
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I said forcing prefs to native is a *workaround*
Default ANGLE config was what was freezing.
I haven't responded in the bug yet because I don't run Windows 7 on this machine, and my coworker whose machine I tested on is on vacation until next week.
Comment 12•13 years ago
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It is very possible that this bug is now fixed as we disabled a few months ago all optimizations in the D3DCompiler, exactly for that kind of reason. So, if nemo can't reproduce when his coworker comes back, that will likely be a RESOLVED FIXED rather than just a WFM.
| Reporter | ||
Comment 13•13 years ago
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Tested on his machine. ANGLE no longer freezes Firefox, however, the shaders do not appear to run on the demo page.
You just get green CRT effect w/o the sierpinski gasket in 3D.
The reduced testcase returns an alert that everything is ok.
In native mode (webgl force enabled + prefer native GL) the demo works correctly and the reduced test case also reports back ok.
Sooo, no more freezing, but ANGLE still can't run the demo. I guess one could consider this "fixed" as in "disabled" :)
| Reporter | ||
Comment 14•13 years ago
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Oh. Also, ANGLE still freezes in Firefox 14.
Also the ATI driver version was 8.831 - although I imagine that may not make much difference on the ANGLE side.
Might matter more for why I have to use force-enabled though.
Unless you guys always require that for native mode in Windows these days.
Updated•11 years ago
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Whiteboard: webgl-driver
Updated•6 years ago
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Status: NEW → RESOLVED
Closed: 6 years ago
Resolution: --- → WORKSFORME
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Description
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