Last Comment Bug 723261 - Leaking ANGLE compilers when WebGL compileShader fails
: Leaking ANGLE compilers when WebGL compileShader fails
Product: Core
Classification: Components
Component: Canvas: WebGL (show other bugs)
: unspecified
: All All
: -- normal (vote)
: ---
Assigned To: Nobody; OK to take it and work on it
: Milan Sreckovic [:milan]
Depends on:
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Reported: 2012-02-01 12:56 PST by Benoit Jacob [:bjacob] (mostly away)
Modified: 2012-03-02 12:47 PST (History)
0 users
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QA Whiteboard:
Iteration: ---
Points: ---
Has Regression Range: ---
Has STR: ---


Description Benoit Jacob [:bjacob] (mostly away) 2012-02-01 12:56:59 PST
After having called ShConstructCompiler, we must not forget calling  ShDestruct(compiler); in all return paths in WebGLContext::CompileShader
Comment 1 Benoit Jacob [:bjacob] (mostly away) 2012-03-02 12:47:13 PST
Fixed by / Bug 676071

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