Last Comment Bug 723261 - Leaking ANGLE compilers when WebGL compileShader fails
: Leaking ANGLE compilers when WebGL compileShader fails
Status: RESOLVED FIXED
:
Product: Core
Classification: Components
Component: Canvas: WebGL (show other bugs)
: unspecified
: All All
: -- normal (vote)
: ---
Assigned To: Nobody; OK to take it and work on it
:
: Milan Sreckovic [:milan]
Mentors:
Depends on:
Blocks:
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Reported: 2012-02-01 12:56 PST by Benoit Jacob [:bjacob] (mostly away)
Modified: 2012-03-02 12:47 PST (History)
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Crash Signature:
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QA Whiteboard:
Iteration: ---
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Has Regression Range: ---
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Attachments

Description Benoit Jacob [:bjacob] (mostly away) 2012-02-01 12:56:59 PST
After having called ShConstructCompiler, we must not forget calling  ShDestruct(compiler); in all return paths in WebGLContext::CompileShader
Comment 1 Benoit Jacob [:bjacob] (mostly away) 2012-03-02 12:47:13 PST
Fixed by http://hg.mozilla.org/integration/mozilla-inbound/rev/90671c5fad46 / Bug 676071

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