Closed Bug 756454 Opened 8 years ago Closed 8 years ago
[Azure] Use 2D texture for gradient realizations
We currently use a 1D texture for gradient realizations and pretend in the shader it's 2D. This generates an Error from the D3D10 debug layer (although it appears to work fine). 1D textures are not supported in SM3.0 (i.e. non-D3D10 hardware), and since we're currently allowing D3D9 card users to force D2D the easiest solution is to use a 4096x1 2D texture. This patch makes that happen.
Attachment #625095 - Flags: review?(jmuizelaar)
Attachment #625095 - Flags: review?(jmuizelaar) → review+
Sorry, had to back out the push for Win debug crashes: https://tbpl.mozilla.org/?tree=Mozilla-Inbound&rev=a693c64dc64e https://hg.mozilla.org/integration/mozilla-inbound/rev/b4e62a1e9809
Status: ASSIGNED → RESOLVED
Closed: 8 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla15
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