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Last Comment Bug 756454 - [Azure] Use 2D texture for gradient realizations
: [Azure] Use 2D texture for gradient realizations
Product: Core
Classification: Components
Component: Graphics (show other bugs)
: unspecified
: x86_64 Windows 7
: -- normal (vote)
: mozilla15
Assigned To: Bas Schouten (:bas.schouten)
: Milan Sreckovic [:milan]
Depends on:
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Reported: 2012-05-18 07:07 PDT by Bas Schouten (:bas.schouten)
Modified: 2012-05-23 08:11 PDT (History)
2 users (show)
See Also:
Crash Signature:
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Use a 2D texture for gradient realizations. (3.64 KB, patch)
2012-05-18 07:07 PDT, Bas Schouten (:bas.schouten)
jmuizelaar: review+
Details | Diff | Splinter Review

Description User image Bas Schouten (:bas.schouten) 2012-05-18 07:07:00 PDT
Created attachment 625095 [details] [diff] [review]
Use a 2D texture for gradient realizations.

We currently use a 1D texture for gradient realizations and pretend in the shader it's 2D. This generates an Error from the D3D10 debug layer (although it appears to work fine). 1D textures are not supported in SM3.0 (i.e. non-D3D10 hardware), and since we're currently allowing D3D9 card users to force D2D the easiest solution is to use a 4096x1 2D texture. This patch makes that happen.
Comment 1 User image Bas Schouten (:bas.schouten) 2012-05-21 08:29:48 PDT
Comment 2 User image Ed Morley [:emorley] 2012-05-21 11:12:53 PDT
Sorry, had to back out the push for Win debug crashes:
Comment 3 User image Bas Schouten (:bas.schouten) 2012-05-21 22:11:50 PDT
Comment 4 User image Ed Morley [:emorley] 2012-05-23 08:11:44 PDT

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