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Last Comment Bug 758315 - Desktop GL implementation of glGetShaderPrecisionFormat should return precision 23, not 0
: Desktop GL implementation of glGetShaderPrecisionFormat should return precisi...
Product: Core
Classification: Components
Component: Graphics (show other bugs)
: unspecified
: x86_64 Linux
: -- normal (vote)
: mozilla15
Assigned To: Benoit Jacob [:bjacob] (mostly away)
: Milan Sreckovic [:milan]
Depends on:
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Reported: 2012-05-24 11:55 PDT by Benoit Jacob [:bjacob] (mostly away)
Modified: 2012-05-25 08:30 PDT (History)
1 user (show)
See Also:
Crash Signature:
QA Whiteboard:
Iteration: ---
Points: ---
Has Regression Range: ---
Has STR: ---

patch (1.00 KB, patch)
2012-05-24 11:55 PDT, Benoit Jacob [:bjacob] (mostly away)
jmuizelaar: review+
Details | Diff | Splinter Review

Description Benoit Jacob [:bjacob] (mostly away) 2012-05-24 11:55:36 PDT
Created attachment 626912 [details] [diff] [review]

Because on desktop, we get plain floats which have 23-bit mantissa. 0 isn't an allowed value.
Comment 1 Benoit Jacob [:bjacob] (mostly away) 2012-05-24 12:23:03 PDT

I swear that in my space-time reference frame, Jeff has already r+'d this patch.
Comment 2 Ed Morley [:emorley] 2012-05-25 08:30:33 PDT

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