Closed
Bug 758315
Opened 12 years ago
Closed 12 years ago
Desktop GL implementation of glGetShaderPrecisionFormat should return precision 23, not 0
Categories
(Core :: Graphics, defect)
Tracking
()
RESOLVED
FIXED
mozilla15
People
(Reporter: bjacob, Assigned: bjacob)
Details
Attachments
(1 file)
1.00 KB,
patch
|
jrmuizel
:
review+
|
Details | Diff | Splinter Review |
Because on desktop, we get plain floats which have 23-bit mantissa. 0 isn't an allowed value.
Attachment #626912 -
Flags: review?(jmuizelaar)
Assignee | ||
Comment 1•12 years ago
|
||
http://hg.mozilla.org/integration/mozilla-inbound/rev/dfef2a45cc05 I swear that in my space-time reference frame, Jeff has already r+'d this patch.
Assignee: nobody → bjacob
Target Milestone: --- → mozilla15
Updated•12 years ago
|
Attachment #626912 -
Flags: review?(jmuizelaar) → review+
Comment 2•12 years ago
|
||
https://hg.mozilla.org/mozilla-central/rev/dfef2a45cc05
Status: NEW → RESOLVED
Closed: 12 years ago
Resolution: --- → FIXED
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Description
•